using NBF.Fishing2; namespace NBF { public struct Wait_SceneChangeFinish : IWaitType { public int Error { get; set; } } /// /// 相机模式切换 /// public struct CameraChangeMode { public CameraShowMode Mode; public MapUnit Unit; } /// /// 开始切换场景 /// public struct SceneChangeStart { } /// /// Loading进度变化 /// public struct LoadingProgress { public float Progress { get; set; } } /// /// 场景切换结束 /// public struct SceneChangeFinish { /// /// 是否首次切换场景 /// public bool IsFirst { get; set; } } /// /// 场景创建成功事件 /// public struct AfterCreateCurrentScene { } /// /// 游戏启动成功事件 /// public struct AppStartInitFinish { public bool IsRobot; } /// /// 登录完成 /// public struct LoginFinish { } /// /// 进入地图成功 /// public struct EnterMapFinish { } /// /// 角色创建完成 /// public struct AfterUnitCreate { /// /// 是否是主玩家 /// public bool IsMainPlayer; public MapUnit MapUnit; // public UnitInfo UnitInfo; } }