using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Obi.Samples { [RequireComponent(typeof(ObiActor))] public class AddRandomVelocity : MonoBehaviour { public float intensity = 5; void Update() { if (Input.GetKeyDown(KeyCode.Space)) { GetComponent().AddForce(UnityEngine.Random.onUnitSphere * intensity, ForceMode.VelocityChange); } } } }