using System; namespace KINEMATION.KAnimationCore.Runtime.Input { [Obsolete("use `UserInputController` instead.")] public interface IUserInputController { public void Initialize(); public int GetPropertyIndex(string propertyName); public void SetValue(string propertyName, object value); public T GetValue(string propertyName); public void SetValue(int propertyIndex, object value); public T GetValue(int propertyIndex); } }