// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using System.Globalization; using UnityEngine; using NBC; namespace NBF { public partial class FishingPanel : UIPanel { protected override void OnInit() { IsShowCursor = false; } protected override void OnShow() { InputManager.OnUICanceled += OnUICanceled; InputManager.OnInteractiveObjectAction += OnInteractiveObjectAction; InputManager.OnPlayerCanceled += OnPlayerCanceled; // InputManager.OnUseAction += OnUseAction; // InputManager.OnUse2Action += OnUse2Action; } protected override void OnUpdate() { if (!SceneSettings.Instance) return; TextFPS.text = SceneSettings.Instance.FPS.ToString(CultureInfo.InvariantCulture); } private void OnInteractiveObjectAction(InteractiveObject interactiveObject) { if (interactiveObject != null) { Interactive.visible = true; Interactive.SetData(interactiveObject); } else { Interactive.visible = false; } } private void OnUICanceled(string action) { if (action == InputDef.UI.Back) { if (!IsTop) return; // HomePanel.Show(); } } private void OnPlayerCanceled(string action) { if (Interactive.visible) { if (action == "Use1") { Interactive.Use1(); } else if (action == "Use2") { Interactive.Use2(); } } } protected override void OnHide() { base.OnHide(); InputManager.OnUICanceled -= OnUICanceled; InputManager.OnInteractiveObjectAction -= OnInteractiveObjectAction; InputManager.OnUICanceled -= OnPlayerCanceled; } } }