// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class UIBlurBackground : GLabel { private NTexture _nTexture; private void OnInited() { // icon = new NTexture(your_Texture2D); // UIBlur.texture = new NTexture(UIBlur); UIBlur.Instance.CaptureAndBlurOnce(); Back.texture = new NTexture(UIBlur.Instance.blurRT); } public override void Dispose() { // if (_nTexture != null) // { // _nTexture = null; // } base.Dispose(); } } }