// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SETTINGS_CREST_TVOS_HLSL #define SETTINGS_CREST_TVOS_HLSL // // WaveHarmonic.Crest.Editor.ShaderSettingsTVOS: static fields // #define CREST_ALBEDO_SIMULATION (1) #define CREST_ABSORPTION_SIMULATION (1) #define CREST_SCATTERING_SIMULATION (1) #define CREST_SHADOW_SIMULATION (1) #define CREST_OUT_SCATTERING (1) #define CREST_NORMAL_MAPS (1) #define CREST_PLANAR_REFLECTIONS (1) #define CREST_PLANAR_REFLECTIONS_APPLY_SMOOTHNESS (1) #define CREST_FOAM_SAMPLING_MULTI_SCALE (1) #define CREST_FOAM_SAMPLING_STOCHASTIC (0) #define CREST_FOAM_BIOLUMINESCENCE (1) #define CREST_CAUSTICS_FORCE_DISTORTION (1) #define CREST_ADDITIONAL_LIGHTS (1) #define CREST_SIMPLE_TRANSPARENCY (0) #endif