using Obi;
using UnityEngine;
namespace NBF
{
///
/// 基于obi rope的鱼线控制脚本
///
public class RopeByObi : RopeBase
{
[SerializeField] private ObiRope rope;
[SerializeField] private ObiRopeCursor cursor;
[SerializeField] private float percentageElasticity = 0.2f;
private float _stretchScale;
private void Awake()
{
rope = GetComponent();
}
private void Update()
{
rope.stretchingScale = _stretchScale;
}
protected override void OnSetLineLength(float length)
{
cursor = ((cursor == null) ? GetComponent() : cursor);
_stretchScale = Mathf.Clamp(length - percentageElasticity, 0f, float.PositiveInfinity);
}
}
}