using UnityEngine; namespace Obvious.Soap.Example { [HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/solving-dependencies")] public class PlayerInput : MonoBehaviour { [SerializeField] private BoolVariable _inputsEnabled = null; [SerializeField] private Vector2Variable _inputs = null; private Vector2 _currentInput = Vector2.zero; void Update() { if (!_inputsEnabled.Value) return; _currentInput.x = Input.GetAxis("Horizontal"); _currentInput.y = Input.GetAxis("Vertical"); _inputs.Value = _currentInput; } } }