using System;
using System.Collections.Generic;
using Fantasy;
using NBC;
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
namespace NBF.Fishing2
{
public class Map : Entity
{
public int MapId;
public string RoomCode;
///
/// 自己的实体id
///
public long SelfId;
///
/// 好友房地图
///
public bool IsRoomMap => !string.IsNullOrEmpty(RoomCode);
///
/// 地图中的单位
///
public Dictionary Units = new Dictionary();
///
/// 自己的实体
///
public MapUnit SelfMapUnit => GetUnit(SelfId);
#region System
public class MapDestroySystem : DestroySystem