using Fantasy; using Fantasy.Async; using Fantasy.Network; using Fantasy.Network.Interface; using NBF.Fishing2; using Log = NBC.Log; namespace NBF.Fishing2 { public class Map2C_ChangeMapHandler : Message { protected override async FTask Run(Session session, Map2C_ChangeMap message) { Log.Info($"收到地图切换消息=={message.MapId}"); // await MapHelper.ChangeMap(message.MapId); // await MapHelper.CreateRoomTest(message.MapId); } } }