using System.Collections.Generic;
using Fantasy.Async;
using NBC;
using Unity.Mathematics;
namespace NBF.Fishing2
{
public static class MoveHelper
{
///
/// 可以多次调用,多次调用的话会取消上一次的协程
///
///
///
///
public static async FTask MoveToAsync(this MapUnit unit, float3 targetPos)
{
return 0;
}
public static async FTask MoveToAsync(this MapUnit unit, List path)
{
}
}
}