using System.Collections.Generic; using Fantasy.Async; using NBC; using Unity.Mathematics; namespace NBF.Fishing2 { public static class MoveHelper { /// /// 可以多次调用,多次调用的话会取消上一次的协程 /// /// /// /// public static async FTask MoveToAsync(this MapUnit unit, float3 targetPos) { return 0; } public static async FTask MoveToAsync(this MapUnit unit, List path) { } } }