using UnityEngine; namespace NBF { public class FBobber : FGearBase { protected override void OnInit() { // transform.position = Rod.lineHandler.LineConnector_1.transform.position; var node = Rod.Line.GetLogicalNode(FishingLineNode.NodeType.Float); SetParent(node.transform); transform.localPosition = Vector3.zero; // var buoyancy = GetComponentInParent(); // buoyancy.InitBobber(); } } }