using UnityEngine; using UnityEngine.Video; namespace NBF { public class Init : MonoBehaviour { [SerializeField] private VideoPlayer videoPlayer; [SerializeField] private GameObject startCanvas; [SerializeField] private bool playVideo; private void CheckOver(VideoPlayer vp) { Destroy(startCanvas); StartGame(); } private void Awake() { DontDestroyOnLoad(gameObject); Game.SetInitCallback(gameObject, InitCallback); } private void OnDestroy() { PermanentCommon.Dispose(); } void InitCallback() { ES3.Init(); ES3.Save("NBF", 1); if (!playVideo) { videoPlayer.Stop(); } else { videoPlayer.loopPointReached += CheckOver; } QualitySettings.vSyncCount = 0; if (!playVideo) { CheckOver(videoPlayer); } } public void StartGame() { PermanentCommon.Init(); InputDef.LoadIcon(); OpenUI(); } private void OpenUI() { // await Task.Delay(100); CommonTopPanel.Show(); LoginPanel.Show(); // PreviewPanel.Show(); } } }