/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/ using FairyGUI; using FairyGUI.Utils; using NBC; using System.Collections.Generic; namespace NBF { /// public partial class FishingPanel { public GObject this[string aKey] => ContentPane.GetChild(aKey); [AutoFind(Name = "throwCtrl")] public Controller throwCtrl; [AutoFind(Name = "fishingState")] public Controller fishingState; [AutoFind(Name = "ThrowProgress")] public GProgressBar ThrowProgress; [AutoFind(Name = "TextFPS")] public GTextField TextFPS; [AutoFind(Name = "TextTime")] public WeatherInfo TextTime; [AutoFind(Name = "FishingState")] public FishingStateInfo FishingState; [AutoFind(Name = "Interactive")] public InteractiveTag Interactive; public override string[] GetDependPackages(){ return new string[] {}; } } }