using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class FFishSystem : MonoBehaviour { [Serializable] public class FeedingZoneGroup { public enum FishMoveType { None = 0, Random = 1, Loop = 2, OneWay = 3 } public List fishFeedingZones; public FishMoveType fishMoveType; public bool isRandom; public bool isLoop; public bool isNoRepeat; public Color connectLineGizmos = Color.red; } public bool isNewSpawnerSystem = true; public List inwaterObjects; public List baitsObjects; public List inwaterFishObjects; public List inwaterFishObjectsSpawner; public List feedingZoneGroup; public bool viewDebugFish = true; public int maxVievFishAmount = 15; public int currentFishViewAmount; [SerializeField] private int fishToSpawnAmount; [SerializeField] public bool isReadySetup; private int maximumFishPoints = 20; private float timerToReady; private void Start() { isReadySetup = false; if (!isNewSpawnerSystem) { SetupFeedingZones(); } else { InvokeRepeating("ReSpawnerSystem", 1f, 1f); } inwaterFishObjectsSpawner = new List(); InvokeRepeating("RefreshCurrentFishView", 30f, 30f); } private void Update() { if (!isNewSpawnerSystem) { if (!isReadySetup && fishToSpawnAmount == inwaterFishObjects.Count) { if (!isReadySetup) { Debug.Log("Zakończono spawnowania ryb: " + inwaterFishObjects.Count); } isReadySetup = true; InvokeRepeating("RefreshFishOptimize", 2f, 2f); } } else if (!isReadySetup) { isReadySetup = true; } } private void FixedUpdate() { if (isReadySetup) { if (!isNewSpawnerSystem) { FishDisabledMovement(); } } } private void ReSpawnerSystem() { // if (eagleEyes.isFishView) // { // return; // } baitsObjects.Clear(); FWaterDisplacement[] array = FindObjectsOfType(); for (int i = 0; i < array.Length; i++) { if (array[i].CompareTag("BaitLure")) { baitsObjects.Add(array[i]); } } if (baitsObjects.Count > 0) { ReassignFishOrDestroyHookObject(); fishToSpawnAmount = Mathf.RoundToInt(maximumFishPoints / baitsObjects.Count); DeleteFishOffRange(); for (int j = 0; j < baitsObjects.Count; j++) { GenerateOnFish(baitsObjects[j].transform.position, baitsObjects[j]); } } } private void DeleteFishOffRange() { // for (int i = 0; // i < inwaterFishObjectsSpawner.Count && (!(Vector3.Distance(inwaterFishObjectsSpawner[i].transform.position, // FScriptsHandler.Instance.m_PlayerMain.currentCameraView // .transform.position) < 15f)); // i++) // { // for (int j = 0; j < baitsObjects.Count; j++) // { // if (baitsObjects[j].fishListCreated.Contains(inwaterFishObjectsSpawner[i]) && // Vector3.Distance(inwaterFishObjectsSpawner[i].transform.position, // baitsObjects[j].transform.position) > 30f && // inwaterFishObjectsSpawner[i].transform.position.y < 0f && // inwaterFishObjectsSpawner[i].joiner == null) // { // baitsObjects[j].fishListCreated.Remove(inwaterFishObjectsSpawner[i]); // Destroy(inwaterFishObjectsSpawner[i].gameObject); // } // } // } } private void DeleteOneFishFromHookObject(FWaterDisplacement hookObject) { // for (int i = 0; i < hookObject.fishListCreated.Count; i++) // { // if (Vector3.Distance(hookObject.fishListCreated[i].transform.position, hookObject.transform.position) > // 10f && hookObject.fishListCreated[i].joiner == null && // hookObject.fishListCreated[i].currentSearchBaitLure == null && !hookObject.fishListCreated[i].isGetFish) // { // if (!(Vector3.Distance(hookObject.fishListCreated[i].transform.position, // FScriptsHandler.Instance.m_PlayerMain.currentCameraView.transform.position) < 15f)) // { // Destroy(hookObject.fishListCreated[i].gameObject); // } // // break; // } // } } public void RemoveFishFromCurrentHook(FFish fish) { for (int i = 0; i < baitsObjects.Count; i++) { if (baitsObjects[i].fishListCreated.Contains(fish)) { baitsObjects[i].fishListCreated.Remove(fish); } } } private void ReassignFishOrDestroyHookObject() { for (int i = 0; i < inwaterFishObjectsSpawner.Count; i++) { bool flag = false; for (int j = 0; j < baitsObjects.Count; j++) { if (baitsObjects[j].fishListCreated.Contains(inwaterFishObjectsSpawner[i])) { flag = true; } } if (!flag) { baitsObjects[UnityEngine.Random.Range(0, baitsObjects.Count - 1)].fishListCreated .Add(inwaterFishObjectsSpawner[i]); } } } private void GenerateOnFish(Vector3 currPosition, FWaterDisplacement hookObject = null) { if (feedingZoneGroup.Count == 0) { return; } if ((bool)hookObject) { if (fishToSpawnAmount < hookObject.fishListCreated.Count) { DeleteOneFishFromHookObject(hookObject); return; } if (fishToSpawnAmount == hookObject.fishListCreated.Count) { return; } } bool flag = false; Vector3 vector = currPosition + UnityEngine.Random.onUnitSphere * UnityEngine.Random.Range(20f, 25f); if (Vector3.Distance(vector, currPosition) < 15f) { return; } float num = ProbeDeepToTerenFromWater(vector); if (num < 0.3f || num == 0f) { return; } vector.y = UnityEngine.Random.Range(0f - num, 0f - num * 0.5f); for (int i = 0; i < feedingZoneGroup.Count; i++) { for (int j = 0; j < feedingZoneGroup[i].fishFeedingZones.Count; j++) { if (Vector3.Distance(currPosition, feedingZoneGroup[i].fishFeedingZones[j].transform.position) < feedingZoneGroup[i].fishFeedingZones[j].rangeZone && ProbeDeepToTerenBottom(vector)) { StartCoroutine(feedingZoneGroup[i].fishFeedingZones[j].GenerateOneFish(vector, hookObject)); flag = true; Debug.Log("Generate fish in zone"); } } } if (!flag && ProbeDeepToTerenBottom(vector)) { StartCoroutine(feedingZoneGroup[0].fishFeedingZones[0].GenerateOneFish(vector, hookObject)); Debug.Log("Generate fish first zone"); } } private void RefreshFishOptimize() { // if (!eagleEyes.isFishView) // { // StartCoroutine(FishOptimize()); // } } private void SetupFeedingZones() { for (int i = 0; i < feedingZoneGroup.Count; i++) { for (int j = 0; j < feedingZoneGroup[i].fishFeedingZones.Count; j++) { for (int k = 0; k < feedingZoneGroup[i].fishFeedingZones[j].fishPopulation.Length; k++) { fishToSpawnAmount += feedingZoneGroup[i].fishFeedingZones[j].fishPopulation[k].AmountPopulationZone; } } } for (int l = 0; l < feedingZoneGroup.Count; l++) { for (int m = 0; m < feedingZoneGroup[l].fishFeedingZones.Count; m++) { feedingZoneGroup[l].fishFeedingZones[m].fFishSystem = this; feedingZoneGroup[l].fishFeedingZones[m].Inedex = m; feedingZoneGroup[l].fishFeedingZones[m].InedexOfGroup = l; StartCoroutine(feedingZoneGroup[l].fishFeedingZones[m].GenerateFishPopulationOnStart()); } } } private void FishDisabledMovement() { for (int i = 0; i < feedingZoneGroup.Count; i++) { for (int j = 0; j < feedingZoneGroup[i].fishFeedingZones.Count; j++) { for (int k = 0; k < feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone.Count; k++) { if (feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k] != null && !feedingZoneGroup[i] .fishFeedingZones[j].fishesOnZone[k].gameObject.activeSelf) { Vector3 targetPoint = feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].TargetPoint; feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].transform.position = Vector3.MoveTowards( feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].transform.position, targetPoint, Time.deltaTime * 0.8f); if (feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].transform.position == targetPoint) { feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].currentFeedingZone = GetNewTargetFeedingZone(feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k]); feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].TargetPoint = feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].currentFeedingZone.transform .position + new Vector3( UnityEngine.Random.Range( 0f - feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].currentFeedingZone .rangeZone, feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].currentFeedingZone .rangeZone), UnityEngine.Random.Range(-1f, -0.2f), UnityEngine.Random.Range( 0f - feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].currentFeedingZone .rangeZone, feedingZoneGroup[i].fishFeedingZones[j].fishesOnZone[k].currentFeedingZone .rangeZone)); } } } } } } public FishFeedingZone GetNewTargetFeedingZone(FFish currentFish) { int inedexOfGroup = currentFish.currentFeedingZone.InedexOfGroup; int inedex = currentFish.currentFeedingZone.Inedex; int count = feedingZoneGroup[inedexOfGroup].fishFeedingZones.Count; FishFeedingZone result = null; int num = 0; switch (feedingZoneGroup[inedexOfGroup].fishMoveType) { case FeedingZoneGroup.FishMoveType.None: if (currentFish.feedingZoneMoveState == 0) { num = inedex + 1; if (num >= count) { currentFish.feedingZoneMoveState = 1; num = inedex - 1; } } if (currentFish.feedingZoneMoveState == 1) { num = inedex - 1; if (num < 0) { currentFish.feedingZoneMoveState = 0; num = inedex + 1; } } result = feedingZoneGroup[inedexOfGroup].fishFeedingZones[num]; break; case FeedingZoneGroup.FishMoveType.Loop: num = inedex + 1; if (num >= count) { currentFish.feedingZoneMoveState = 0; num = 0; } result = feedingZoneGroup[inedexOfGroup].fishFeedingZones[num]; break; case FeedingZoneGroup.FishMoveType.Random: num = UnityEngine.Random.Range(0, count); result = feedingZoneGroup[inedexOfGroup].fishFeedingZones[num]; break; case FeedingZoneGroup.FishMoveType.OneWay: num = inedex + 1; if (num >= count) { currentFish.transform.position = feedingZoneGroup[inedexOfGroup].fishFeedingZones[0].transform.position + new Vector3( UnityEngine.Random.Range(0f - feedingZoneGroup[inedexOfGroup].fishFeedingZones[0].rangeZone, feedingZoneGroup[inedexOfGroup].fishFeedingZones[0].rangeZone), UnityEngine.Random.Range(-1f, -0.2f), UnityEngine.Random.Range(0f - feedingZoneGroup[inedexOfGroup].fishFeedingZones[0].rangeZone, feedingZoneGroup[inedexOfGroup].fishFeedingZones[0].rangeZone)); num = 1; } result = feedingZoneGroup[inedexOfGroup].fishFeedingZones[num]; break; } return result; } private void OnDrawGizmos() { for (int i = 0; i < feedingZoneGroup.Count; i++) { switch (feedingZoneGroup[i].fishMoveType) { case FeedingZoneGroup.FishMoveType.None: { for (int k = 0; k < feedingZoneGroup[i].fishFeedingZones.Count - 1; k++) { Gizmos.color = feedingZoneGroup[i].connectLineGizmos; Gizmos.DrawLine(feedingZoneGroup[i].fishFeedingZones[k].transform.position, feedingZoneGroup[i].fishFeedingZones[k + 1].transform.position); } break; } case FeedingZoneGroup.FishMoveType.Loop: { for (int l = 0; l < feedingZoneGroup[i].fishFeedingZones.Count - 1; l++) { Gizmos.color = feedingZoneGroup[i].connectLineGizmos; Gizmos.DrawLine(feedingZoneGroup[i].fishFeedingZones[l].transform.position, feedingZoneGroup[i].fishFeedingZones[l + 1].transform.position); } Gizmos.DrawLine( feedingZoneGroup[i].fishFeedingZones[feedingZoneGroup[i].fishFeedingZones.Count - 1].transform .position, feedingZoneGroup[i].fishFeedingZones[0].transform.position); break; } case FeedingZoneGroup.FishMoveType.Random: { for (int m = 0; m < feedingZoneGroup[i].fishFeedingZones.Count; m++) { for (int n = 0; n < feedingZoneGroup[i].fishFeedingZones.Count; n++) { Gizmos.color = feedingZoneGroup[i].connectLineGizmos; Gizmos.DrawLine(feedingZoneGroup[i].fishFeedingZones[m].transform.position, feedingZoneGroup[i].fishFeedingZones[n].transform.position); } } break; } case FeedingZoneGroup.FishMoveType.OneWay: { for (int j = 0; j < feedingZoneGroup[i].fishFeedingZones.Count - 1; j++) { Gizmos.color = feedingZoneGroup[i].connectLineGizmos; Gizmos.DrawLine(feedingZoneGroup[i].fishFeedingZones[j].transform.position, feedingZoneGroup[i].fishFeedingZones[j + 1].transform.position); } Gizmos.color = Color.black; Gizmos.DrawSphere( feedingZoneGroup[i].fishFeedingZones[feedingZoneGroup[i].fishFeedingZones.Count - 1].transform .position, 0.3f); break; } } if (!viewDebugFish) { continue; } for (int num = 0; num < feedingZoneGroup[i].fishFeedingZones.Count; num++) { for (int num2 = 0; num2 < feedingZoneGroup[i].fishFeedingZones[num].fishesOnZone.Count; num2++) { if (feedingZoneGroup[i].fishFeedingZones[num].fishesOnZone[num2] != null) { Gizmos.color = feedingZoneGroup[i].connectLineGizmos; Gizmos.DrawSphere( feedingZoneGroup[i].fishFeedingZones[num].fishesOnZone[num2].transform.position, 0.2f); } } } } } private void RefreshCurrentFishView() { currentFishViewAmount = 0; for (int i = 0; i < inwaterFishObjects.Count; i++) { if (inwaterFishObjects[i].gameObject.activeSelf) { currentFishViewAmount++; } } Debug.Log("RefreshCurrentFishView: " + currentFishViewAmount); } private IEnumerator FishOptimize() { // for (int i = 0; i < inwaterFishObjects.Count; i++) // { // if (!(inwaterFishObjects[i] != null) || (bool)inwaterFishObjects[i].currentSearchBaitLure || // (bool)inwaterFishObjects[i].currentBaitLure) // { // continue; // } // // float num = Vector3.Distance(FScriptsHandler.Instance.m_PlayerMain.currentCameraView.transform.position, // inwaterFishObjects[i].transform.position); // float num2 = 0f; // bool flag = false; // for (int j = 0; j < inwaterObjects.Count; j++) // { // if (inwaterObjects[j].tag == "BaitLure") // { // num2 = Vector3.Distance(inwaterObjects[j].transform.position, // inwaterFishObjects[i].transform.position); // if (inwaterObjects[j].isInWater) // { // flag = true; // } // } // } // // Vector3.Angle( // inwaterFishObjects[i].transform.position - // FScriptsHandler.Instance.m_PlayerMain.currentCameraView.transform.position, // FScriptsHandler.Instance.m_PlayerMain.m_Camera.transform.forward); // if (flag || num < 15f) // { // if (flag && num2 < 15f && num2 > 10f) // { // if (!inwaterFishObjects[i].gameObject.activeSelf && currentFishViewAmount < maxVievFishAmount && // inwaterFishObjects[i].transform.position.y < -0.5f && // ProbeDeepToTerenBottom(inwaterFishObjects[i].transform.position)) // { // inwaterFishObjects[i].EnableFish(); // inwaterFishObjects[i].TimerToDisable = 5f; // currentFishViewAmount++; // yield return null; // } // } // // else if (num < 15f && num > 10f && (bool)FScriptsHandler.Instance.playerManager.freeCamera && !inwaterFishObjects[i].gameObject.activeSelf && currentFishViewAmount < maxVievFishAmount && inwaterFishObjects[i].transform.position.y < -0.5f && ProbeDeepToTerenBottom(inwaterFishObjects[i].transform.position)) // else if (num < 15f && num > 10f && // !inwaterFishObjects[i].gameObject.activeSelf && currentFishViewAmount < maxVievFishAmount && // inwaterFishObjects[i].transform.position.y < -0.5f && // ProbeDeepToTerenBottom(inwaterFishObjects[i].transform.position)) // { // inwaterFishObjects[i].EnableFish(); // inwaterFishObjects[i].TimerToDisable = 5f; // currentFishViewAmount++; // yield return null; // } // } // else if (inwaterFishObjects[i].gameObject.activeSelf && inwaterFishObjects[i].TimerToDisable == 0f && // currentFishViewAmount > 0) // { // inwaterFishObjects[i].gameObject.SetActive(value: false); // currentFishViewAmount--; // } // } yield break; } private bool ProbeDeepToTerenBottom(Vector3 probeObject) { int layerMask = LayerMask.GetMask("Terrain") | LayerMask.GetMask("UnderwaterObject"); if (Physics.Raycast(probeObject, -Vector3.up, out var _, float.PositiveInfinity, layerMask)) { return true; } return false; } private float ProbeDeepToTerenFromWater(Vector3 probeObject) { probeObject.y = 0f; int layerMask = LayerMask.GetMask("Terrain") | LayerMask.GetMask("UnderwaterObject"); if (Physics.Raycast(probeObject, -Vector3.up, out var hitInfo, float.PositiveInfinity, layerMask)) { return hitInfo.distance; } return 0f; } public void AddInwaterObject(FWaterDisplacement wIobj) { if (!inwaterObjects.Contains(wIobj)) { inwaterObjects.Add(wIobj); } } public void DeleteInwaterObject(FWaterDisplacement wIobj) { if (inwaterObjects.Contains(wIobj)) { inwaterObjects.Remove(wIobj); } } public void AddInwaterFishObject(FFish wIobj) { if (!inwaterFishObjects.Contains(wIobj)) { inwaterFishObjects.Add(wIobj); } } public void DeleteInwaterFishObject(FFish wIobj) { if (inwaterFishObjects.Contains(wIobj)) { inwaterFishObjects.Remove(wIobj); } RemoveFishFromCurrentHook(wIobj); } }