using UnityEngine; namespace UnityStandardAssets.ImageEffects { [RequireComponent(typeof(Camera))] [AddComponentMenu("")] public class ImageEffectBase : MonoBehaviour { public Shader shader; private Material m_Material; protected Material material { get { if (m_Material == null) { m_Material = new Material(shader); m_Material.hideFlags = HideFlags.HideAndDontSave; } return m_Material; } } protected virtual void Start() { if (!SystemInfo.supportsImageEffects) { enabled = false; } else if (!shader || !shader.isSupported) { enabled = false; } } protected virtual void OnDisable() { if ((bool)m_Material) { DestroyImmediate(m_Material); } } } }