using UnityEngine.InputSystem;
namespace ECM2.Examples.Ladders
{
///
/// Extends default Character Input to handle LadderClimbInput Input.
///
public class LadderClimbInput : CharacterInput
{
private LadderClimbAbility _ladderClimbAbility;
///
/// Interact InputAction.
///
public InputAction interactInputAction { get; set; }
///
/// Jump InputAction handler.
///
public virtual void OnInteract(InputAction.CallbackContext context)
{
if (context.started)
_ladderClimbAbility.Climb();
else if (context.canceled)
_ladderClimbAbility.StopClimbing();
}
protected override void InitPlayerInput()
{
// Call base method implementation
base.InitPlayerInput();
// Setup Interact input action handlers
interactInputAction = inputActionsAsset.FindAction("Interact");
if (interactInputAction != null)
{
interactInputAction.started += OnInteract;
interactInputAction.canceled += OnInteract;
interactInputAction.Enable();
}
}
protected override void DeinitPlayerInput()
{
base.DeinitPlayerInput();
// Unsubscribe from input action events and disable input actions
if (interactInputAction != null)
{
interactInputAction.started -= OnInteract;
interactInputAction.canceled -= OnInteract;
interactInputAction.Disable();
interactInputAction = null;
}
}
protected override void Awake()
{
base.Awake();
// Cache Ladder Climb Ability
_ladderClimbAbility = GetComponent();
}
}
}