using System; using UnityEngine; namespace NBF { public class SetTransform : MonoBehaviour { public Vector3 targetPos = new Vector3(0, 0, 0); public Vector3 targetAngles = new Vector3(0, 0, 0); public void Start() { targetPos = transform.localPosition; targetAngles = transform.localEulerAngles; } private void LateUpdate() { transform.localPosition = targetPos; transform.localEulerAngles = targetAngles; } } }