using UnityEngine; using UnityEngine.UI; namespace UnityStandardAssets.Utility { [RequireComponent(typeof(Text))] public class FPSCounter : MonoBehaviour { private const float fpsMeasurePeriod = 0.5f; private int m_FpsAccumulator; private float m_FpsNextPeriod; private int m_CurrentFps; private const string display = "{0} FPS"; private Text m_Text; private void Start() { m_FpsNextPeriod = Time.realtimeSinceStartup + 0.5f; m_Text = GetComponent(); } private void Update() { m_FpsAccumulator++; if (Time.realtimeSinceStartup > m_FpsNextPeriod) { m_CurrentFps = (int)((float)m_FpsAccumulator / 0.5f); m_FpsAccumulator = 0; m_FpsNextPeriod += 0.5f; m_Text.text = $"{m_CurrentFps} FPS"; } } } }