using System; using Fantasy; using System.Linq; using System.Reflection; using System.Collections.Generic; using System.Collections.Concurrent; using NBC; using Fantasy.Serialize; using LightProto; namespace NBF { [ProtoContract] public sealed partial class FishConfig : ASerialize, IConfigTable { [ProtoMember(1)] public uint Id { get; set; } // Id [ProtoMember(2)] public string[] Model { get; set; } = Array.Empty(); // 模型 [ProtoMember(3)] public uint Type { get; set; } // 类型 [ProtoMember(4)] public uint SpeciesName { get; set; } // 鱼类型Id [ProtoMember(5)] public uint MinWeight { get; set; } // 最小重量(克) [ProtoMember(6)] public uint MaxWeight { get; set; } // 最大重量(克) [ProtoMember(7)] public uint Accept { get; set; } // 接受饵 [ProtoIgnore] public uint Key => Id; #region Static private static ConfigContext Context => ConfigTableHelper.Table(); public static FishConfig Get(uint key) { return Context.Get(key); } public static FishConfig Get(Predicate match) { return Context.Get(match); } public static FishConfig Fist() { return Context.Fist(); } public static FishConfig Last() { return Context.Last(); } public static FishConfig Fist(Predicate match) { return Context.Fist(match); } public static FishConfig Last(Predicate match) { return Context.Last(match); } public static int Count() { return Context.Count(); } public static int Count(Func predicate) { return Context.Count(predicate); } public static List GetList() { return Context.GetList(); } public static List GetList(Predicate match) { return Context.GetList(match); } public static void ParseJson(Newtonsoft.Json.Linq.JArray arr) { ConfigTableHelper.ParseLine(arr); } #endregion } }