using NBC; using UnityEngine; namespace NBF { /// /// 钓鱼中 /// public class PlayerStateFishing : PlayerStateBase { public override uint StateId => (uint)PlayerState.Fishing; protected override void onEnter() { Debug.LogError("enter PlayerStateFishing"); _owner.ModelAsset.PlayerAnimator.BaitThrown = true; } protected override void onExit() { _owner.ModelAsset.PlayerAnimator.BaitThrown = false; } protected override uint onUpdate() { return States.None; } } }