using UnityEditor;
using UnityEngine;
namespace GeNa.Core
{
[InitializeOnLoad]
public class GeNaGaiaGeoSpacialUtility
{
static GeNaGaiaGeoSpacialUtility() => GeNaEvents.BakeSpline = GeoSpacialBakeSpline;
///
/// Function used to execute all the extensions and then bake the mesh which returns the baked gameobject
///
///
///
///
///
///
private static GameObject GeoSpacialBakeSpline(GameObject splineParent, GeNaSpline spline) => GeNaUtility.BakeSpline(splineParent, spline);
}
}