using UnityEditor; using UnityEngine; namespace GeNa.Core { [InitializeOnLoad] public class GeNaGaiaGeoSpacialUtility { static GeNaGaiaGeoSpacialUtility() => GeNaEvents.BakeSpline = GeoSpacialBakeSpline; /// /// Function used to execute all the extensions and then bake the mesh which returns the baked gameobject /// /// /// /// /// /// private static GameObject GeoSpacialBakeSpline(GameObject splineParent, GeNaSpline spline) => GeNaUtility.BakeSpline(splineParent, spline); } }