/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
///
public partial class LoadingPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Load";
public override string UIResName => "LoadingPanel";
[AutoFind(Name = "back")]
public GLoader back;
[AutoFind(Name = "Progress")]
public GProgressBar Progress;
[AutoFind(Name = "TextLoading")]
public GTextField TextLoading;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ App.UI.OpenUI(param); }
public static void Hide(){ App.UI.HideUI(); }
public static void Del(){ App.UI.DestroyUI(); }
}
}