// //------------------------------------------------------------------------------
// //
// // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// // version 1.14.0
// // from Assets/PlayerInputControl.inputactions
// //
// // Changes to this file may cause incorrect behavior and will be lost if
// // the code is regenerated.
// //
// //------------------------------------------------------------------------------
//
// using System;
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine.InputSystem;
// using UnityEngine.InputSystem.Utilities;
//
// namespace NBF
// {
// ///
// /// Provides programmatic access to , , and instances defined in asset "Assets/PlayerInputControl.inputactions".
// ///
// ///
// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
// ///
// ///
// ///
// /// using namespace UnityEngine;
// /// using UnityEngine.InputSystem;
// ///
// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
// /// public class Example : MonoBehaviour, MyActions.IPlayerActions
// /// {
// /// private MyActions_Actions m_Actions; // Source code representation of asset.
// /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
// ///
// /// void Awake()
// /// {
// /// m_Actions = new MyActions_Actions(); // Create asset object.
// /// m_Player = m_Actions.Player; // Extract action map object.
// /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
// /// }
// ///
// /// void OnDestroy()
// /// {
// /// m_Actions.Dispose(); // Destroy asset object.
// /// }
// ///
// /// void OnEnable()
// /// {
// /// m_Player.Enable(); // Enable all actions within map.
// /// }
// ///
// /// void OnDisable()
// /// {
// /// m_Player.Disable(); // Disable all actions within map.
// /// }
// ///
// /// #region Interface implementation of MyActions.IPlayerActions
// ///
// /// // Invoked when "Move" action is either started, performed or canceled.
// /// public void OnMove(InputAction.CallbackContext context)
// /// {
// /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
// /// }
// ///
// /// // Invoked when "Attack" action is either started, performed or canceled.
// /// public void OnAttack(InputAction.CallbackContext context)
// /// {
// /// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
// /// }
// ///
// /// #endregion
// /// }
// ///
// ///
// public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
// {
// ///
// /// Provides access to the underlying asset instance.
// ///
// public InputActionAsset asset { get; }
//
// ///
// /// Constructs a new instance.
// ///
// public @PlayerInputControl()
// {
// asset = InputActionAsset.FromJson(@"{
// ""name"": ""PlayerInputControl"",
// ""maps"": [
// {
// ""name"": ""Player"",
// ""id"": ""df70fa95-8a34-4494-b137-73ab6b9c7d37"",
// ""actions"": [
// {
// ""name"": ""Move"",
// ""type"": ""Value"",
// ""id"": ""351f2ccd-1f9f-44bf-9bec-d62ac5c5f408"",
// ""expectedControlType"": ""Vector2"",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": true
// },
// {
// ""name"": ""Look"",
// ""type"": ""Value"",
// ""id"": ""6b444451-8a00-4d00-a97e-f47457f736a8"",
// ""expectedControlType"": ""Vector2"",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": true
// },
// {
// ""name"": ""Zoom"",
// ""type"": ""Value"",
// ""id"": ""98493329-ff99-4095-8e99-7661388f993a"",
// ""expectedControlType"": ""Vector2"",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": true
// },
// {
// ""name"": ""Jump"",
// ""type"": ""Button"",
// ""id"": ""f1ba0d36-48eb-4cd5-b651-1c94a6531f70"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Run"",
// ""type"": ""Button"",
// ""id"": ""641cd816-40e6-41b4-8c3d-04687c349290"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Op1"",
// ""type"": ""Button"",
// ""id"": ""a6038f56-bd74-4372-a689-9d124cb9dce4"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Op2"",
// ""type"": ""Button"",
// ""id"": ""eb447b1a-6476-4171-b4f6-5829e89b7bb1"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""SelectItem"",
// ""type"": ""Button"",
// ""id"": ""86ddb388-aafd-4894-ad60-548692875a44"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""SelectBait"",
// ""type"": ""Button"",
// ""id"": ""580ad571-1c6f-4a92-b7ef-5ad070f39c37"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""SelectFood"",
// ""type"": ""Button"",
// ""id"": ""ab97da75-1fc6-4078-8cd9-4f385acf6fb3"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""UseTorch"",
// ""type"": ""Button"",
// ""id"": ""b78e0e72-e07a-4eb1-bc15-5f5829362c66"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""UseTelescope"",
// ""type"": ""Button"",
// ""id"": ""337d2419-7c32-4034-8287-cb7ef2ddad9d"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""UseBrail"",
// ""type"": ""Button"",
// ""id"": ""c252c4a9-a2dc-4f0c-9643-e144c075ee48"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""AddBob"",
// ""type"": ""Button"",
// ""id"": ""9eb9dd0d-f826-42f4-aff7-c87e2e6f037e"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""SubBob"",
// ""type"": ""Button"",
// ""id"": ""65665e2f-bf21-43f2-8b49-633cae84eb62"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""ToBag"",
// ""type"": ""Button"",
// ""id"": ""c2b64c66-782b-4ef6-a7cd-5010d18e501e"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Help"",
// ""type"": ""Button"",
// ""id"": ""35448d22-d762-4d1f-b7a4-a86d0fa63115"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Chat"",
// ""type"": ""Button"",
// ""id"": ""1d9a2ea1-7814-461d-b1bc-b9fd69821b4f"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Info"",
// ""type"": ""Button"",
// ""id"": ""c4d3c929-e81c-4b78-bd98-50fc5b7ff997"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Skill"",
// ""type"": ""Button"",
// ""id"": ""24ce9048-15be-4799-83a8-ab1889f7bf60"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""OpenBag"",
// ""type"": ""Button"",
// ""id"": ""40fa0fcf-5ae1-48ae-b333-3fb10fad6cc2"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Keepnet"",
// ""type"": ""Button"",
// ""id"": ""5636ef35-4a13-42bc-a9e0-15dfd2a952bd"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Make"",
// ""type"": ""Button"",
// ""id"": ""67a15925-6997-4904-858b-879e440b6e3e"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Map"",
// ""type"": ""Button"",
// ""id"": ""b84f3faa-ab54-448a-9362-c3950593ad77"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""OpenQuick"",
// ""type"": ""Button"",
// ""id"": ""1b9b87d1-77ad-46ac-b39f-94ca5633b23d"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick1"",
// ""type"": ""Button"",
// ""id"": ""684b0dde-3f8f-4a88-9ecb-e0fb11de8f55"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick2"",
// ""type"": ""Button"",
// ""id"": ""318eb5e1-ef85-4d25-940c-207ca61a4f86"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick3"",
// ""type"": ""Button"",
// ""id"": ""97ed3871-2a0c-46bf-83bb-a4bad4d3d544"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick4"",
// ""type"": ""Button"",
// ""id"": ""a7b19131-f9dd-4f2a-b617-526856f6ae34"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick5"",
// ""type"": ""Button"",
// ""id"": ""41ac843b-c1a5-41fd-9b84-3c36bd6939e7"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick6"",
// ""type"": ""Button"",
// ""id"": ""a469cd36-0dca-4f9a-91c2-29c8e854d92c"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick7"",
// ""type"": ""Button"",
// ""id"": ""cbd4a3df-9c62-4090-87f0-167491afceb2"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick8"",
// ""type"": ""Button"",
// ""id"": ""e187691f-4928-4792-a356-11c571df6e8b"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Quick9"",
// ""type"": ""Button"",
// ""id"": ""79fdff4c-7c25-4970-9379-71e1c73534b0"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Use1"",
// ""type"": ""Button"",
// ""id"": ""5f9c0896-f98f-442f-b9f1-9f3ac33bcfde"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// },
// {
// ""name"": ""Use2"",
// ""type"": ""Button"",
// ""id"": ""6b94216d-9977-4d4a-ad3b-51e187da640e"",
// ""expectedControlType"": """",
// ""processors"": """",
// ""interactions"": """",
// ""initialStateCheck"": false
// }
// ],
// ""bindings"": [
// {
// ""name"": """",
// ""id"": ""978bfe49-cc26-4a3d-ab7b-7d7a29327403"",
// ""path"": ""/leftStick"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Gamepad"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": ""WASD"",
// ""id"": ""00ca640b-d935-4593-8157-c05846ea39b3"",
// ""path"": ""Dpad"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Move"",
// ""isComposite"": true,
// ""isPartOfComposite"": false
// },
// {
// ""name"": ""up"",
// ""id"": ""e2062cb9-1b15-46a2-838c-2f8d72a0bdd9"",
// ""path"": ""/w"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": ""up"",
// ""id"": ""8180e8bd-4097-4f4e-ab88-4523101a6ce9"",
// ""path"": ""/upArrow"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": ""down"",
// ""id"": ""320bffee-a40b-4347-ac70-c210eb8bc73a"",
// ""path"": ""/s"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": ""down"",
// ""id"": ""1c5327b5-f71c-4f60-99c7-4e737386f1d1"",
// ""path"": ""/downArrow"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": ""left"",
// ""id"": ""d2581a9b-1d11-4566-b27d-b92aff5fabbc"",
// ""path"": ""/a"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": ""left"",
// ""id"": ""2e46982e-44cc-431b-9f0b-c11910bf467a"",
// ""path"": ""/leftArrow"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": ""right"",
// ""id"": ""fcfe95b8-67b9-4526-84b5-5d0bc98d6400"",
// ""path"": ""/d"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": ""right"",
// ""id"": ""77bff152-3580-4b21-b6de-dcd0c7e41164"",
// ""path"": ""/rightArrow"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": true
// },
// {
// ""name"": """",
// ""id"": ""1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8"",
// ""path"": ""/{Primary2DAxis}"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""XR"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""3ea4d645-4504-4529-b061-ab81934c3752"",
// ""path"": ""/stick"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""Joystick"",
// ""action"": ""Move"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""c1f7a91b-d0fd-4a62-997e-7fb9b69bf235"",
// ""path"": ""/rightStick"",
// ""interactions"": """",
// ""processors"": ""ScaleVector2(x=40,y=40)"",
// ""groups"": "";Gamepad"",
// ""action"": ""Look"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""8c8e490b-c610-4785-884f-f04217b23ca4"",
// ""path"": ""/delta"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse;Touch"",
// ""action"": ""Look"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""3e5f5442-8668-4b27-a940-df99bad7e831"",
// ""path"": ""/{Hatswitch}"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""Joystick"",
// ""action"": ""Look"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""f2e9ba44-c423-42a7-ad56-f20975884794"",
// ""path"": ""/leftShift"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""Keyboard&Mouse"",
// ""action"": ""Run"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""8cbb2f4b-a784-49cc-8d5e-c010b8c7f4e6"",
// ""path"": ""/leftStickPress"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""Gamepad"",
// ""action"": ""Run"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""d8bf24bf-3f2f-4160-a97c-38ec1eb520ba"",
// ""path"": ""/trigger"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""XR"",
// ""action"": ""Run"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""eb40bb66-4559-4dfa-9a2f-820438abb426"",
// ""path"": ""/space"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""Keyboard&Mouse"",
// ""action"": ""Jump"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""daba33a1-ad0c-4742-a909-43ad1cdfbeb6"",
// ""path"": ""/buttonSouth"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""Gamepad"",
// ""action"": ""Jump"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""603f3daf-40bd-4854-8724-93e8017f59e3"",
// ""path"": ""/secondaryButton"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": ""XR"",
// ""action"": ""Jump"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""13e7338f-4b65-4fe1-be3e-9e343214372a"",
// ""path"": ""/scroll"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": "";Keyboard&Mouse"",
// ""action"": ""Zoom"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""dc53c96d-ef5b-44af-ab2f-ec42f8e2e045"",
// ""path"": ""/leftButton"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Op1"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""35e599f2-e8a1-416e-bca5-f3a2137421d1"",
// ""path"": ""/rightButton"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Op2"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""211b10df-e7a6-4128-a2a9-f8d3817914e4"",
// ""path"": ""/b"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""SelectBait"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""d5771e70-0672-4b6b-a48f-206cc5276812"",
// ""path"": ""/t"",
// ""interactions"": """",
// ""processors"": """",
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// {
// ""name"": """",
// ""id"": ""40501ac1-9d3e-4059-8e8f-ff7035f6e32e"",
// ""path"": ""/downArrow"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Down"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""f1a47b3c-e79f-4ab3-86b6-fcc0a6470114"",
// ""path"": ""/w"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Up"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""9a43ed61-260a-4f92-9e49-3df421db4051"",
// ""path"": ""/leftStick/up"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Up"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""9996c4e1-f7fb-4793-ab51-da569bdbab09"",
// ""path"": ""/upArrow"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Up"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// },
// {
// ""name"": """",
// ""id"": ""3069f356-c73e-4bac-88f5-88bd6d746bc2"",
// ""path"": ""/r"",
// ""interactions"": """",
// ""processors"": """",
// ""groups"": """",
// ""action"": ""Reset"",
// ""isComposite"": false,
// ""isPartOfComposite"": false
// }
// ]
// }
// ],
// ""controlSchemes"": [
// {
// ""name"": ""Keyboard&Mouse"",
// ""bindingGroup"": ""Keyboard&Mouse"",
// ""devices"": [
// {
// ""devicePath"": """",
// ""isOptional"": false,
// ""isOR"": false
// },
// {
// ""devicePath"": """",
// ""isOptional"": false,
// ""isOR"": false
// }
// ]
// },
// {
// ""name"": ""Gamepad"",
// ""bindingGroup"": ""Gamepad"",
// ""devices"": [
// {
// ""devicePath"": """",
// ""isOptional"": false,
// ""isOR"": false
// }
// ]
// },
// {
// ""name"": ""Touch"",
// ""bindingGroup"": ""Touch"",
// ""devices"": [
// {
// ""devicePath"": """",
// ""isOptional"": false,
// ""isOR"": false
// }
// ]
// },
// {
// ""name"": ""Joystick"",
// ""bindingGroup"": ""Joystick"",
// ""devices"": [
// {
// ""devicePath"": """",
// ""isOptional"": false,
// ""isOR"": false
// }
// ]
// },
// {
// ""name"": ""XR"",
// ""bindingGroup"": ""XR"",
// ""devices"": [
// {
// ""devicePath"": """",
// ""isOptional"": false,
// ""isOR"": false
// }
// ]
// }
// ]
// }");
// // Player
// m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
// m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
// m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
// m_Player_Zoom = m_Player.FindAction("Zoom", throwIfNotFound: true);
// m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
// m_Player_Run = m_Player.FindAction("Run", throwIfNotFound: true);
// m_Player_Op1 = m_Player.FindAction("Op1", throwIfNotFound: true);
// m_Player_Op2 = m_Player.FindAction("Op2", throwIfNotFound: true);
// m_Player_SelectItem = m_Player.FindAction("SelectItem", throwIfNotFound: true);
// m_Player_SelectBait = m_Player.FindAction("SelectBait", throwIfNotFound: true);
// m_Player_SelectFood = m_Player.FindAction("SelectFood", throwIfNotFound: true);
// m_Player_UseTorch = m_Player.FindAction("UseTorch", throwIfNotFound: true);
// m_Player_UseTelescope = m_Player.FindAction("UseTelescope", throwIfNotFound: true);
// m_Player_UseBrail = m_Player.FindAction("UseBrail", throwIfNotFound: true);
// m_Player_AddBob = m_Player.FindAction("AddBob", throwIfNotFound: true);
// m_Player_SubBob = m_Player.FindAction("SubBob", throwIfNotFound: true);
// m_Player_ToBag = m_Player.FindAction("ToBag", throwIfNotFound: true);
// m_Player_Help = m_Player.FindAction("Help", throwIfNotFound: true);
// m_Player_Chat = m_Player.FindAction("Chat", throwIfNotFound: true);
// m_Player_Info = m_Player.FindAction("Info", throwIfNotFound: true);
// m_Player_Skill = m_Player.FindAction("Skill", throwIfNotFound: true);
// m_Player_OpenBag = m_Player.FindAction("OpenBag", throwIfNotFound: true);
// m_Player_Keepnet = m_Player.FindAction("Keepnet", throwIfNotFound: true);
// m_Player_Make = m_Player.FindAction("Make", throwIfNotFound: true);
// m_Player_Map = m_Player.FindAction("Map", throwIfNotFound: true);
// m_Player_OpenQuick = m_Player.FindAction("OpenQuick", throwIfNotFound: true);
// m_Player_Quick1 = m_Player.FindAction("Quick1", throwIfNotFound: true);
// m_Player_Quick2 = m_Player.FindAction("Quick2", throwIfNotFound: true);
// m_Player_Quick3 = m_Player.FindAction("Quick3", throwIfNotFound: true);
// m_Player_Quick4 = m_Player.FindAction("Quick4", throwIfNotFound: true);
// m_Player_Quick5 = m_Player.FindAction("Quick5", throwIfNotFound: true);
// m_Player_Quick6 = m_Player.FindAction("Quick6", throwIfNotFound: true);
// m_Player_Quick7 = m_Player.FindAction("Quick7", throwIfNotFound: true);
// m_Player_Quick8 = m_Player.FindAction("Quick8", throwIfNotFound: true);
// m_Player_Quick9 = m_Player.FindAction("Quick9", throwIfNotFound: true);
// m_Player_Use1 = m_Player.FindAction("Use1", throwIfNotFound: true);
// m_Player_Use2 = m_Player.FindAction("Use2", throwIfNotFound: true);
// // UI
// m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
// m_UI_Back = m_UI.FindAction("Back", throwIfNotFound: true);
// m_UI_Enter = m_UI.FindAction("Enter", throwIfNotFound: true);
// m_UI_Tab = m_UI.FindAction("Tab", throwIfNotFound: true);
// m_UI_Prev = m_UI.FindAction("Prev", throwIfNotFound: true);
// m_UI_Next = m_UI.FindAction("Next", throwIfNotFound: true);
// m_UI_SubPrev = m_UI.FindAction("SubPrev", throwIfNotFound: true);
// m_UI_SubNext = m_UI.FindAction("SubNext", throwIfNotFound: true);
// m_UI_Right = m_UI.FindAction("Right", throwIfNotFound: true);
// m_UI_Left = m_UI.FindAction("Left", throwIfNotFound: true);
// m_UI_Down = m_UI.FindAction("Down", throwIfNotFound: true);
// m_UI_Up = m_UI.FindAction("Up", throwIfNotFound: true);
// m_UI_Reset = m_UI.FindAction("Reset", throwIfNotFound: true);
// }
//
// ~@PlayerInputControl()
// {
// UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputControl.Player.Disable() has not been called.");
// UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, PlayerInputControl.UI.Disable() has not been called.");
// }
//
// ///
// /// Destroys this asset and all associated instances.
// ///
// public void Dispose()
// {
// UnityEngine.Object.Destroy(asset);
// }
//
// ///
// public InputBinding? bindingMask
// {
// get => asset.bindingMask;
// set => asset.bindingMask = value;
// }
//
// ///
// public ReadOnlyArray? devices
// {
// get => asset.devices;
// set => asset.devices = value;
// }
//
// ///
// public ReadOnlyArray controlSchemes => asset.controlSchemes;
//
// ///
// public bool Contains(InputAction action)
// {
// return asset.Contains(action);
// }
//
// ///
// public IEnumerator GetEnumerator()
// {
// return asset.GetEnumerator();
// }
//
// ///
// IEnumerator IEnumerable.GetEnumerator()
// {
// return GetEnumerator();
// }
//
// ///
// public void Enable()
// {
// asset.Enable();
// }
//
// ///
// public void Disable()
// {
// asset.Disable();
// }
//
// ///
// public IEnumerable bindings => asset.bindings;
//
// ///
// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
// {
// return asset.FindAction(actionNameOrId, throwIfNotFound);
// }
//
// ///
// public int FindBinding(InputBinding bindingMask, out InputAction action)
// {
// return asset.FindBinding(bindingMask, out action);
// }
//
// // Player
// private readonly InputActionMap m_Player;
// private List m_PlayerActionsCallbackInterfaces = new List();
// private readonly InputAction m_Player_Move;
// private readonly InputAction m_Player_Look;
// private readonly InputAction m_Player_Zoom;
// private readonly InputAction m_Player_Jump;
// private readonly InputAction m_Player_Run;
// private readonly InputAction m_Player_Op1;
// private readonly InputAction m_Player_Op2;
// private readonly InputAction m_Player_SelectItem;
// private readonly InputAction m_Player_SelectBait;
// private readonly InputAction m_Player_SelectFood;
// private readonly InputAction m_Player_UseTorch;
// private readonly InputAction m_Player_UseTelescope;
// private readonly InputAction m_Player_UseBrail;
// private readonly InputAction m_Player_AddBob;
// private readonly InputAction m_Player_SubBob;
// private readonly InputAction m_Player_ToBag;
// private readonly InputAction m_Player_Help;
// private readonly InputAction m_Player_Chat;
// private readonly InputAction m_Player_Info;
// private readonly InputAction m_Player_Skill;
// private readonly InputAction m_Player_OpenBag;
// private readonly InputAction m_Player_Keepnet;
// private readonly InputAction m_Player_Make;
// private readonly InputAction m_Player_Map;
// private readonly InputAction m_Player_OpenQuick;
// private readonly InputAction m_Player_Quick1;
// private readonly InputAction m_Player_Quick2;
// private readonly InputAction m_Player_Quick3;
// private readonly InputAction m_Player_Quick4;
// private readonly InputAction m_Player_Quick5;
// private readonly InputAction m_Player_Quick6;
// private readonly InputAction m_Player_Quick7;
// private readonly InputAction m_Player_Quick8;
// private readonly InputAction m_Player_Quick9;
// private readonly InputAction m_Player_Use1;
// private readonly InputAction m_Player_Use2;
// ///
// /// Provides access to input actions defined in input action map "Player".
// ///
// public struct PlayerActions
// {
// private @PlayerInputControl m_Wrapper;
//
// ///
// /// Construct a new instance of the input action map wrapper class.
// ///
// public PlayerActions(@PlayerInputControl wrapper) { m_Wrapper = wrapper; }
// ///
// /// Provides access to the underlying input action "Player/Move".
// ///
// public InputAction @Move => m_Wrapper.m_Player_Move;
// ///
// /// Provides access to the underlying input action "Player/Look".
// ///
// public InputAction @Look => m_Wrapper.m_Player_Look;
// ///
// /// Provides access to the underlying input action "Player/Zoom".
// ///
// public InputAction @Zoom => m_Wrapper.m_Player_Zoom;
// ///
// /// Provides access to the underlying input action "Player/Jump".
// ///
// public InputAction @Jump => m_Wrapper.m_Player_Jump;
// ///
// /// Provides access to the underlying input action "Player/Run".
// ///
// public InputAction @Run => m_Wrapper.m_Player_Run;
// ///
// /// Provides access to the underlying input action "Player/Op1".
// ///
// public InputAction @Op1 => m_Wrapper.m_Player_Op1;
// ///
// /// Provides access to the underlying input action "Player/Op2".
// ///
// public InputAction @Op2 => m_Wrapper.m_Player_Op2;
// ///
// /// Provides access to the underlying input action "Player/SelectItem".
// ///
// public InputAction @SelectItem => m_Wrapper.m_Player_SelectItem;
// ///
// /// Provides access to the underlying input action "Player/SelectBait".
// ///
// public InputAction @SelectBait => m_Wrapper.m_Player_SelectBait;
// ///
// /// Provides access to the underlying input action "Player/SelectFood".
// ///
// public InputAction @SelectFood => m_Wrapper.m_Player_SelectFood;
// ///
// /// Provides access to the underlying input action "Player/UseTorch".
// ///
// public InputAction @UseTorch => m_Wrapper.m_Player_UseTorch;
// ///
// /// Provides access to the underlying input action "Player/UseTelescope".
// ///
// public InputAction @UseTelescope => m_Wrapper.m_Player_UseTelescope;
// ///
// /// Provides access to the underlying input action "Player/UseBrail".
// ///
// public InputAction @UseBrail => m_Wrapper.m_Player_UseBrail;
// ///
// /// Provides access to the underlying input action "Player/AddBob".
// ///
// public InputAction @AddBob => m_Wrapper.m_Player_AddBob;
// ///
// /// Provides access to the underlying input action "Player/SubBob".
// ///
// public InputAction @SubBob => m_Wrapper.m_Player_SubBob;
// ///
// /// Provides access to the underlying input action "Player/ToBag".
// ///
// public InputAction @ToBag => m_Wrapper.m_Player_ToBag;
// ///
// /// Provides access to the underlying input action "Player/Help".
// ///
// public InputAction @Help => m_Wrapper.m_Player_Help;
// ///
// /// Provides access to the underlying input action "Player/Chat".
// ///
// public InputAction @Chat => m_Wrapper.m_Player_Chat;
// ///
// /// Provides access to the underlying input action "Player/Info".
// ///
// public InputAction @Info => m_Wrapper.m_Player_Info;
// ///
// /// Provides access to the underlying input action "Player/Skill".
// ///
// public InputAction @Skill => m_Wrapper.m_Player_Skill;
// ///
// /// Provides access to the underlying input action "Player/OpenBag".
// ///
// public InputAction @OpenBag => m_Wrapper.m_Player_OpenBag;
// ///
// /// Provides access to the underlying input action "Player/Keepnet".
// ///
// public InputAction @Keepnet => m_Wrapper.m_Player_Keepnet;
// ///
// /// Provides access to the underlying input action "Player/Make".
// ///
// public InputAction @Make => m_Wrapper.m_Player_Make;
// ///
// /// Provides access to the underlying input action "Player/Map".
// ///
// public InputAction @Map => m_Wrapper.m_Player_Map;
// ///
// /// Provides access to the underlying input action "Player/OpenQuick".
// ///
// public InputAction @OpenQuick => m_Wrapper.m_Player_OpenQuick;
// ///
// /// Provides access to the underlying input action "Player/Quick1".
// ///
// public InputAction @Quick1 => m_Wrapper.m_Player_Quick1;
// ///
// /// Provides access to the underlying input action "Player/Quick2".
// ///
// public InputAction @Quick2 => m_Wrapper.m_Player_Quick2;
// ///
// /// Provides access to the underlying input action "Player/Quick3".
// ///
// public InputAction @Quick3 => m_Wrapper.m_Player_Quick3;
// ///
// /// Provides access to the underlying input action "Player/Quick4".
// ///
// public InputAction @Quick4 => m_Wrapper.m_Player_Quick4;
// ///
// /// Provides access to the underlying input action "Player/Quick5".
// ///
// public InputAction @Quick5 => m_Wrapper.m_Player_Quick5;
// ///
// /// Provides access to the underlying input action "Player/Quick6".
// ///
// public InputAction @Quick6 => m_Wrapper.m_Player_Quick6;
// ///
// /// Provides access to the underlying input action "Player/Quick7".
// ///
// public InputAction @Quick7 => m_Wrapper.m_Player_Quick7;
// ///
// /// Provides access to the underlying input action "Player/Quick8".
// ///
// public InputAction @Quick8 => m_Wrapper.m_Player_Quick8;
// ///
// /// Provides access to the underlying input action "Player/Quick9".
// ///
// public InputAction @Quick9 => m_Wrapper.m_Player_Quick9;
// ///
// /// Provides access to the underlying input action "Player/Use1".
// ///
// public InputAction @Use1 => m_Wrapper.m_Player_Use1;
// ///
// /// Provides access to the underlying input action "Player/Use2".
// ///
// public InputAction @Use2 => m_Wrapper.m_Player_Use2;
// ///
// /// Provides access to the underlying input action map instance.
// ///
// public InputActionMap Get() { return m_Wrapper.m_Player; }
// ///
// public void Enable() { Get().Enable(); }
// ///
// public void Disable() { Get().Disable(); }
// ///
// public bool enabled => Get().enabled;
// ///
// /// Implicitly converts an to an instance.
// ///
// public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
// ///
// /// Adds , and callbacks provided via on all input actions contained in this map.
// ///
// /// Callback instance.
// ///
// /// If is null or have already been added this method does nothing.
// ///
// ///
// public void AddCallbacks(IPlayerActions instance)
// {
// if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
// m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
// @Move.started += instance.OnMove;
// @Move.performed += instance.OnMove;
// @Move.canceled += instance.OnMove;
// @Look.started += instance.OnLook;
// @Look.performed += instance.OnLook;
// @Look.canceled += instance.OnLook;
// @Zoom.started += instance.OnZoom;
// @Zoom.performed += instance.OnZoom;
// @Zoom.canceled += instance.OnZoom;
// @Jump.started += instance.OnJump;
// @Jump.performed += instance.OnJump;
// @Jump.canceled += instance.OnJump;
// @Run.started += instance.OnRun;
// @Run.performed += instance.OnRun;
// @Run.canceled += instance.OnRun;
// @Op1.started += instance.OnOp1;
// @Op1.performed += instance.OnOp1;
// @Op1.canceled += instance.OnOp1;
// @Op2.started += instance.OnOp2;
// @Op2.performed += instance.OnOp2;
// @Op2.canceled += instance.OnOp2;
// @SelectItem.started += instance.OnSelectItem;
// @SelectItem.performed += instance.OnSelectItem;
// @SelectItem.canceled += instance.OnSelectItem;
// @SelectBait.started += instance.OnSelectBait;
// @SelectBait.performed += instance.OnSelectBait;
// @SelectBait.canceled += instance.OnSelectBait;
// @SelectFood.started += instance.OnSelectFood;
// @SelectFood.performed += instance.OnSelectFood;
// @SelectFood.canceled += instance.OnSelectFood;
// @UseTorch.started += instance.OnUseTorch;
// @UseTorch.performed += instance.OnUseTorch;
// @UseTorch.canceled += instance.OnUseTorch;
// @UseTelescope.started += instance.OnUseTelescope;
// @UseTelescope.performed += instance.OnUseTelescope;
// @UseTelescope.canceled += instance.OnUseTelescope;
// @UseBrail.started += instance.OnUseBrail;
// @UseBrail.performed += instance.OnUseBrail;
// @UseBrail.canceled += instance.OnUseBrail;
// @AddBob.started += instance.OnAddBob;
// @AddBob.performed += instance.OnAddBob;
// @AddBob.canceled += instance.OnAddBob;
// @SubBob.started += instance.OnSubBob;
// @SubBob.performed += instance.OnSubBob;
// @SubBob.canceled += instance.OnSubBob;
// @ToBag.started += instance.OnToBag;
// @ToBag.performed += instance.OnToBag;
// @ToBag.canceled += instance.OnToBag;
// @Help.started += instance.OnHelp;
// @Help.performed += instance.OnHelp;
// @Help.canceled += instance.OnHelp;
// @Chat.started += instance.OnChat;
// @Chat.performed += instance.OnChat;
// @Chat.canceled += instance.OnChat;
// @Info.started += instance.OnInfo;
// @Info.performed += instance.OnInfo;
// @Info.canceled += instance.OnInfo;
// @Skill.started += instance.OnSkill;
// @Skill.performed += instance.OnSkill;
// @Skill.canceled += instance.OnSkill;
// @OpenBag.started += instance.OnOpenBag;
// @OpenBag.performed += instance.OnOpenBag;
// @OpenBag.canceled += instance.OnOpenBag;
// @Keepnet.started += instance.OnKeepnet;
// @Keepnet.performed += instance.OnKeepnet;
// @Keepnet.canceled += instance.OnKeepnet;
// @Make.started += instance.OnMake;
// @Make.performed += instance.OnMake;
// @Make.canceled += instance.OnMake;
// @Map.started += instance.OnMap;
// @Map.performed += instance.OnMap;
// @Map.canceled += instance.OnMap;
// @OpenQuick.started += instance.OnOpenQuick;
// @OpenQuick.performed += instance.OnOpenQuick;
// @OpenQuick.canceled += instance.OnOpenQuick;
// @Quick1.started += instance.OnQuick1;
// @Quick1.performed += instance.OnQuick1;
// @Quick1.canceled += instance.OnQuick1;
// @Quick2.started += instance.OnQuick2;
// @Quick2.performed += instance.OnQuick2;
// @Quick2.canceled += instance.OnQuick2;
// @Quick3.started += instance.OnQuick3;
// @Quick3.performed += instance.OnQuick3;
// @Quick3.canceled += instance.OnQuick3;
// @Quick4.started += instance.OnQuick4;
// @Quick4.performed += instance.OnQuick4;
// @Quick4.canceled += instance.OnQuick4;
// @Quick5.started += instance.OnQuick5;
// @Quick5.performed += instance.OnQuick5;
// @Quick5.canceled += instance.OnQuick5;
// @Quick6.started += instance.OnQuick6;
// @Quick6.performed += instance.OnQuick6;
// @Quick6.canceled += instance.OnQuick6;
// @Quick7.started += instance.OnQuick7;
// @Quick7.performed += instance.OnQuick7;
// @Quick7.canceled += instance.OnQuick7;
// @Quick8.started += instance.OnQuick8;
// @Quick8.performed += instance.OnQuick8;
// @Quick8.canceled += instance.OnQuick8;
// @Quick9.started += instance.OnQuick9;
// @Quick9.performed += instance.OnQuick9;
// @Quick9.canceled += instance.OnQuick9;
// @Use1.started += instance.OnUse1;
// @Use1.performed += instance.OnUse1;
// @Use1.canceled += instance.OnUse1;
// @Use2.started += instance.OnUse2;
// @Use2.performed += instance.OnUse2;
// @Use2.canceled += instance.OnUse2;
// }
//
// ///
// /// Removes , and callbacks provided via on all input actions contained in this map.
// ///
// ///
// /// Calling this method when have not previously been registered has no side-effects.
// ///
// ///
// private void UnregisterCallbacks(IPlayerActions instance)
// {
// @Move.started -= instance.OnMove;
// @Move.performed -= instance.OnMove;
// @Move.canceled -= instance.OnMove;
// @Look.started -= instance.OnLook;
// @Look.performed -= instance.OnLook;
// @Look.canceled -= instance.OnLook;
// @Zoom.started -= instance.OnZoom;
// @Zoom.performed -= instance.OnZoom;
// @Zoom.canceled -= instance.OnZoom;
// @Jump.started -= instance.OnJump;
// @Jump.performed -= instance.OnJump;
// @Jump.canceled -= instance.OnJump;
// @Run.started -= instance.OnRun;
// @Run.performed -= instance.OnRun;
// @Run.canceled -= instance.OnRun;
// @Op1.started -= instance.OnOp1;
// @Op1.performed -= instance.OnOp1;
// @Op1.canceled -= instance.OnOp1;
// @Op2.started -= instance.OnOp2;
// @Op2.performed -= instance.OnOp2;
// @Op2.canceled -= instance.OnOp2;
// @SelectItem.started -= instance.OnSelectItem;
// @SelectItem.performed -= instance.OnSelectItem;
// @SelectItem.canceled -= instance.OnSelectItem;
// @SelectBait.started -= instance.OnSelectBait;
// @SelectBait.performed -= instance.OnSelectBait;
// @SelectBait.canceled -= instance.OnSelectBait;
// @SelectFood.started -= instance.OnSelectFood;
// @SelectFood.performed -= instance.OnSelectFood;
// @SelectFood.canceled -= instance.OnSelectFood;
// @UseTorch.started -= instance.OnUseTorch;
// @UseTorch.performed -= instance.OnUseTorch;
// @UseTorch.canceled -= instance.OnUseTorch;
// @UseTelescope.started -= instance.OnUseTelescope;
// @UseTelescope.performed -= instance.OnUseTelescope;
// @UseTelescope.canceled -= instance.OnUseTelescope;
// @UseBrail.started -= instance.OnUseBrail;
// @UseBrail.performed -= instance.OnUseBrail;
// @UseBrail.canceled -= instance.OnUseBrail;
// @AddBob.started -= instance.OnAddBob;
// @AddBob.performed -= instance.OnAddBob;
// @AddBob.canceled -= instance.OnAddBob;
// @SubBob.started -= instance.OnSubBob;
// @SubBob.performed -= instance.OnSubBob;
// @SubBob.canceled -= instance.OnSubBob;
// @ToBag.started -= instance.OnToBag;
// @ToBag.performed -= instance.OnToBag;
// @ToBag.canceled -= instance.OnToBag;
// @Help.started -= instance.OnHelp;
// @Help.performed -= instance.OnHelp;
// @Help.canceled -= instance.OnHelp;
// @Chat.started -= instance.OnChat;
// @Chat.performed -= instance.OnChat;
// @Chat.canceled -= instance.OnChat;
// @Info.started -= instance.OnInfo;
// @Info.performed -= instance.OnInfo;
// @Info.canceled -= instance.OnInfo;
// @Skill.started -= instance.OnSkill;
// @Skill.performed -= instance.OnSkill;
// @Skill.canceled -= instance.OnSkill;
// @OpenBag.started -= instance.OnOpenBag;
// @OpenBag.performed -= instance.OnOpenBag;
// @OpenBag.canceled -= instance.OnOpenBag;
// @Keepnet.started -= instance.OnKeepnet;
// @Keepnet.performed -= instance.OnKeepnet;
// @Keepnet.canceled -= instance.OnKeepnet;
// @Make.started -= instance.OnMake;
// @Make.performed -= instance.OnMake;
// @Make.canceled -= instance.OnMake;
// @Map.started -= instance.OnMap;
// @Map.performed -= instance.OnMap;
// @Map.canceled -= instance.OnMap;
// @OpenQuick.started -= instance.OnOpenQuick;
// @OpenQuick.performed -= instance.OnOpenQuick;
// @OpenQuick.canceled -= instance.OnOpenQuick;
// @Quick1.started -= instance.OnQuick1;
// @Quick1.performed -= instance.OnQuick1;
// @Quick1.canceled -= instance.OnQuick1;
// @Quick2.started -= instance.OnQuick2;
// @Quick2.performed -= instance.OnQuick2;
// @Quick2.canceled -= instance.OnQuick2;
// @Quick3.started -= instance.OnQuick3;
// @Quick3.performed -= instance.OnQuick3;
// @Quick3.canceled -= instance.OnQuick3;
// @Quick4.started -= instance.OnQuick4;
// @Quick4.performed -= instance.OnQuick4;
// @Quick4.canceled -= instance.OnQuick4;
// @Quick5.started -= instance.OnQuick5;
// @Quick5.performed -= instance.OnQuick5;
// @Quick5.canceled -= instance.OnQuick5;
// @Quick6.started -= instance.OnQuick6;
// @Quick6.performed -= instance.OnQuick6;
// @Quick6.canceled -= instance.OnQuick6;
// @Quick7.started -= instance.OnQuick7;
// @Quick7.performed -= instance.OnQuick7;
// @Quick7.canceled -= instance.OnQuick7;
// @Quick8.started -= instance.OnQuick8;
// @Quick8.performed -= instance.OnQuick8;
// @Quick8.canceled -= instance.OnQuick8;
// @Quick9.started -= instance.OnQuick9;
// @Quick9.performed -= instance.OnQuick9;
// @Quick9.canceled -= instance.OnQuick9;
// @Use1.started -= instance.OnUse1;
// @Use1.performed -= instance.OnUse1;
// @Use1.canceled -= instance.OnUse1;
// @Use2.started -= instance.OnUse2;
// @Use2.performed -= instance.OnUse2;
// @Use2.canceled -= instance.OnUse2;
// }
//
// ///
// /// Unregisters and unregisters all input action callbacks via .
// ///
// ///
// public void RemoveCallbacks(IPlayerActions instance)
// {
// if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
// UnregisterCallbacks(instance);
// }
//
// ///
// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
// ///
// ///
// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
// ///
// ///
// ///
// ///
// public void SetCallbacks(IPlayerActions instance)
// {
// foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
// UnregisterCallbacks(item);
// m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
// AddCallbacks(instance);
// }
// }
// ///
// /// Provides a new instance referencing this action map.
// ///
// public PlayerActions @Player => new PlayerActions(this);
//
// // UI
// private readonly InputActionMap m_UI;
// private List m_UIActionsCallbackInterfaces = new List();
// private readonly InputAction m_UI_Back;
// private readonly InputAction m_UI_Enter;
// private readonly InputAction m_UI_Tab;
// private readonly InputAction m_UI_Prev;
// private readonly InputAction m_UI_Next;
// private readonly InputAction m_UI_SubPrev;
// private readonly InputAction m_UI_SubNext;
// private readonly InputAction m_UI_Right;
// private readonly InputAction m_UI_Left;
// private readonly InputAction m_UI_Down;
// private readonly InputAction m_UI_Up;
// private readonly InputAction m_UI_Reset;
// ///
// /// Provides access to input actions defined in input action map "UI".
// ///
// public struct UIActions
// {
// private @PlayerInputControl m_Wrapper;
//
// ///
// /// Construct a new instance of the input action map wrapper class.
// ///
// public UIActions(@PlayerInputControl wrapper) { m_Wrapper = wrapper; }
// ///
// /// Provides access to the underlying input action "UI/Back".
// ///
// public InputAction @Back => m_Wrapper.m_UI_Back;
// ///
// /// Provides access to the underlying input action "UI/Enter".
// ///
// public InputAction @Enter => m_Wrapper.m_UI_Enter;
// ///
// /// Provides access to the underlying input action "UI/Tab".
// ///
// public InputAction @Tab => m_Wrapper.m_UI_Tab;
// ///
// /// Provides access to the underlying input action "UI/Prev".
// ///
// public InputAction @Prev => m_Wrapper.m_UI_Prev;
// ///
// /// Provides access to the underlying input action "UI/Next".
// ///
// public InputAction @Next => m_Wrapper.m_UI_Next;
// ///
// /// Provides access to the underlying input action "UI/SubPrev".
// ///
// public InputAction @SubPrev => m_Wrapper.m_UI_SubPrev;
// ///
// /// Provides access to the underlying input action "UI/SubNext".
// ///
// public InputAction @SubNext => m_Wrapper.m_UI_SubNext;
// ///
// /// Provides access to the underlying input action "UI/Right".
// ///
// public InputAction @Right => m_Wrapper.m_UI_Right;
// ///
// /// Provides access to the underlying input action "UI/Left".
// ///
// public InputAction @Left => m_Wrapper.m_UI_Left;
// ///
// /// Provides access to the underlying input action "UI/Down".
// ///
// public InputAction @Down => m_Wrapper.m_UI_Down;
// ///
// /// Provides access to the underlying input action "UI/Up".
// ///
// public InputAction @Up => m_Wrapper.m_UI_Up;
// ///
// /// Provides access to the underlying input action "UI/Reset".
// ///
// public InputAction @Reset => m_Wrapper.m_UI_Reset;
// ///
// /// Provides access to the underlying input action map instance.
// ///
// public InputActionMap Get() { return m_Wrapper.m_UI; }
// ///
// public void Enable() { Get().Enable(); }
// ///
// public void Disable() { Get().Disable(); }
// ///
// public bool enabled => Get().enabled;
// ///
// /// Implicitly converts an to an instance.
// ///
// public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
// ///
// /// Adds , and callbacks provided via on all input actions contained in this map.
// ///
// /// Callback instance.
// ///
// /// If is null or have already been added this method does nothing.
// ///
// ///
// public void AddCallbacks(IUIActions instance)
// {
// if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
// m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
// @Back.started += instance.OnBack;
// @Back.performed += instance.OnBack;
// @Back.canceled += instance.OnBack;
// @Enter.started += instance.OnEnter;
// @Enter.performed += instance.OnEnter;
// @Enter.canceled += instance.OnEnter;
// @Tab.started += instance.OnTab;
// @Tab.performed += instance.OnTab;
// @Tab.canceled += instance.OnTab;
// @Prev.started += instance.OnPrev;
// @Prev.performed += instance.OnPrev;
// @Prev.canceled += instance.OnPrev;
// @Next.started += instance.OnNext;
// @Next.performed += instance.OnNext;
// @Next.canceled += instance.OnNext;
// @SubPrev.started += instance.OnSubPrev;
// @SubPrev.performed += instance.OnSubPrev;
// @SubPrev.canceled += instance.OnSubPrev;
// @SubNext.started += instance.OnSubNext;
// @SubNext.performed += instance.OnSubNext;
// @SubNext.canceled += instance.OnSubNext;
// @Right.started += instance.OnRight;
// @Right.performed += instance.OnRight;
// @Right.canceled += instance.OnRight;
// @Left.started += instance.OnLeft;
// @Left.performed += instance.OnLeft;
// @Left.canceled += instance.OnLeft;
// @Down.started += instance.OnDown;
// @Down.performed += instance.OnDown;
// @Down.canceled += instance.OnDown;
// @Up.started += instance.OnUp;
// @Up.performed += instance.OnUp;
// @Up.canceled += instance.OnUp;
// @Reset.started += instance.OnReset;
// @Reset.performed += instance.OnReset;
// @Reset.canceled += instance.OnReset;
// }
//
// ///
// /// Removes , and callbacks provided via on all input actions contained in this map.
// ///
// ///
// /// Calling this method when have not previously been registered has no side-effects.
// ///
// ///
// private void UnregisterCallbacks(IUIActions instance)
// {
// @Back.started -= instance.OnBack;
// @Back.performed -= instance.OnBack;
// @Back.canceled -= instance.OnBack;
// @Enter.started -= instance.OnEnter;
// @Enter.performed -= instance.OnEnter;
// @Enter.canceled -= instance.OnEnter;
// @Tab.started -= instance.OnTab;
// @Tab.performed -= instance.OnTab;
// @Tab.canceled -= instance.OnTab;
// @Prev.started -= instance.OnPrev;
// @Prev.performed -= instance.OnPrev;
// @Prev.canceled -= instance.OnPrev;
// @Next.started -= instance.OnNext;
// @Next.performed -= instance.OnNext;
// @Next.canceled -= instance.OnNext;
// @SubPrev.started -= instance.OnSubPrev;
// @SubPrev.performed -= instance.OnSubPrev;
// @SubPrev.canceled -= instance.OnSubPrev;
// @SubNext.started -= instance.OnSubNext;
// @SubNext.performed -= instance.OnSubNext;
// @SubNext.canceled -= instance.OnSubNext;
// @Right.started -= instance.OnRight;
// @Right.performed -= instance.OnRight;
// @Right.canceled -= instance.OnRight;
// @Left.started -= instance.OnLeft;
// @Left.performed -= instance.OnLeft;
// @Left.canceled -= instance.OnLeft;
// @Down.started -= instance.OnDown;
// @Down.performed -= instance.OnDown;
// @Down.canceled -= instance.OnDown;
// @Up.started -= instance.OnUp;
// @Up.performed -= instance.OnUp;
// @Up.canceled -= instance.OnUp;
// @Reset.started -= instance.OnReset;
// @Reset.performed -= instance.OnReset;
// @Reset.canceled -= instance.OnReset;
// }
//
// ///
// /// Unregisters and unregisters all input action callbacks via .
// ///
// ///
// public void RemoveCallbacks(IUIActions instance)
// {
// if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
// UnregisterCallbacks(instance);
// }
//
// ///
// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
// ///
// ///
// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
// ///
// ///
// ///
// ///
// public void SetCallbacks(IUIActions instance)
// {
// foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
// UnregisterCallbacks(item);
// m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
// AddCallbacks(instance);
// }
// }
// ///
// /// Provides a new instance referencing this action map.
// ///
// public UIActions @UI => new UIActions(this);
// private int m_KeyboardMouseSchemeIndex = -1;
// ///
// /// Provides access to the input control scheme.
// ///
// ///
// public InputControlScheme KeyboardMouseScheme
// {
// get
// {
// if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
// return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
// }
// }
// private int m_GamepadSchemeIndex = -1;
// ///
// /// Provides access to the input control scheme.
// ///
// ///
// public InputControlScheme GamepadScheme
// {
// get
// {
// if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
// return asset.controlSchemes[m_GamepadSchemeIndex];
// }
// }
// private int m_TouchSchemeIndex = -1;
// ///
// /// Provides access to the input control scheme.
// ///
// ///
// public InputControlScheme TouchScheme
// {
// get
// {
// if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
// return asset.controlSchemes[m_TouchSchemeIndex];
// }
// }
// private int m_JoystickSchemeIndex = -1;
// ///
// /// Provides access to the input control scheme.
// ///
// ///
// public InputControlScheme JoystickScheme
// {
// get
// {
// if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
// return asset.controlSchemes[m_JoystickSchemeIndex];
// }
// }
// private int m_XRSchemeIndex = -1;
// ///
// /// Provides access to the input control scheme.
// ///
// ///
// public InputControlScheme XRScheme
// {
// get
// {
// if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
// return asset.controlSchemes[m_XRSchemeIndex];
// }
// }
// ///
// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
// ///
// ///
// ///
// public interface IPlayerActions
// {
// ///
// /// Method invoked when associated input action "Move" is either , or .
// ///
// ///
// ///
// ///
// void OnMove(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Look" is either , or .
// ///
// ///
// ///
// ///
// void OnLook(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Zoom" is either , or .
// ///
// ///
// ///
// ///
// void OnZoom(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Jump" is either , or .
// ///
// ///
// ///
// ///
// void OnJump(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Run" is either , or .
// ///
// ///
// ///
// ///
// void OnRun(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Op1" is either , or .
// ///
// ///
// ///
// ///
// void OnOp1(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Op2" is either , or .
// ///
// ///
// ///
// ///
// void OnOp2(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "SelectItem" is either , or .
// ///
// ///
// ///
// ///
// void OnSelectItem(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "SelectBait" is either , or .
// ///
// ///
// ///
// ///
// void OnSelectBait(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "SelectFood" is either , or .
// ///
// ///
// ///
// ///
// void OnSelectFood(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "UseTorch" is either , or .
// ///
// ///
// ///
// ///
// void OnUseTorch(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "UseTelescope" is either , or .
// ///
// ///
// ///
// ///
// void OnUseTelescope(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "UseBrail" is either , or .
// ///
// ///
// ///
// ///
// void OnUseBrail(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "AddBob" is either , or .
// ///
// ///
// ///
// ///
// void OnAddBob(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "SubBob" is either , or .
// ///
// ///
// ///
// ///
// void OnSubBob(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "ToBag" is either , or .
// ///
// ///
// ///
// ///
// void OnToBag(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Help" is either , or .
// ///
// ///
// ///
// ///
// void OnHelp(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Chat" is either , or .
// ///
// ///
// ///
// ///
// void OnChat(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Info" is either , or .
// ///
// ///
// ///
// ///
// void OnInfo(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Skill" is either , or .
// ///
// ///
// ///
// ///
// void OnSkill(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "OpenBag" is either , or .
// ///
// ///
// ///
// ///
// void OnOpenBag(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Keepnet" is either , or .
// ///
// ///
// ///
// ///
// void OnKeepnet(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Make" is either , or .
// ///
// ///
// ///
// ///
// void OnMake(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Map" is either , or .
// ///
// ///
// ///
// ///
// void OnMap(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "OpenQuick" is either , or .
// ///
// ///
// ///
// ///
// void OnOpenQuick(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick1" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick1(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick2" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick2(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick3" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick3(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick4" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick4(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick5" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick5(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick6" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick6(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick7" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick7(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick8" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick8(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Quick9" is either , or .
// ///
// ///
// ///
// ///
// void OnQuick9(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Use1" is either , or .
// ///
// ///
// ///
// ///
// void OnUse1(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Use2" is either , or .
// ///
// ///
// ///
// ///
// void OnUse2(InputAction.CallbackContext context);
// }
// ///
// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
// ///
// ///
// ///
// public interface IUIActions
// {
// ///
// /// Method invoked when associated input action "Back" is either , or .
// ///
// ///
// ///
// ///
// void OnBack(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Enter" is either , or .
// ///
// ///
// ///
// ///
// void OnEnter(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Tab" is either , or .
// ///
// ///
// ///
// ///
// void OnTab(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Prev" is either , or .
// ///
// ///
// ///
// ///
// void OnPrev(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Next" is either , or .
// ///
// ///
// ///
// ///
// void OnNext(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "SubPrev" is either , or .
// ///
// ///
// ///
// ///
// void OnSubPrev(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "SubNext" is either , or .
// ///
// ///
// ///
// ///
// void OnSubNext(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Right" is either , or .
// ///
// ///
// ///
// ///
// void OnRight(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Left" is either , or .
// ///
// ///
// ///
// ///
// void OnLeft(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Down" is either , or .
// ///
// ///
// ///
// ///
// void OnDown(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Up" is either , or .
// ///
// ///
// ///
// ///
// void OnUp(InputAction.CallbackContext context);
// ///
// /// Method invoked when associated input action "Reset" is either , or .
// ///
// ///
// ///
// ///
// void OnReset(InputAction.CallbackContext context);
// }
// }
// }