// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. using UnityEngine; using WaveHarmonic.Crest.Internal; namespace WaveHarmonic.Crest { /// /// Marks a camera to render water regardless of exclusions. /// /// /// This is only necessary when using . /// [AddComponentMenu(Constants.k_MenuPrefixScripts + "Water Camera")] public sealed class WaterCamera : ManagedBehaviour { } }