// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. using UnityEngine; namespace WaveHarmonic.Crest { /// /// Registers a custom input to the . /// /// /// Attach this to objects that you want to influence the simulation, such as /// ripples etc. /// [@HelpURL("Manual/Waves.html#dynamic-waves-inputs")] public sealed partial class DynamicWavesLodInput : LodInput { [SerializeField, HideInInspector] #pragma warning disable 414 int _Version = 0; #pragma warning restore 414 internal override LodInputMode DefaultMode => LodInputMode.Renderer; } }