using UnityEngine; namespace NBC.Asset { public sealed class StreamingAssetsUtil { #if UNITY_ANDROID && !UNITY_EDITOR private static AndroidJavaClass _unityPlayerClass; public static AndroidJavaClass UnityPlayerClass { get { if (_unityPlayerClass == null) _unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer"); return _unityPlayerClass; } } private static AndroidJavaObject _currentActivity; public static AndroidJavaObject CurrentActivity { get { if (_currentActivity == null) _currentActivity = UnityPlayerClass.GetStatic("currentActivity"); return _currentActivity; } } /// /// 利用安卓原生接口查询内置文件是否存在 /// public static bool FileExists(string filePath) { return CurrentActivity.Call("CheckAssetExist", filePath); } #else public static bool FileExists(string filePath) { return System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath)); } #endif } }