using UnityEngine; namespace Obvious.Soap.Example { [CreateAssetMenu(menuName = "Soap/Examples/ScriptableLists/Player")] public class ScriptableListPlayer : ScriptableList { //you can add custom methods in your custom scriptable lists like these! public void DestroyFirst() { var playerToDestroy = _list[0]; Destroy(playerToDestroy.gameObject); } } }