using System.Collections.Generic; using UnityEngine; namespace Obvious.Soap.Example { [CreateAssetMenu(fileName = "scriptable_enum_Element", menuName = "Soap/Examples/ScriptableEnums/Element")] public class ScriptableEnumElement : ScriptableEnumBase { //convenient to have additional data in the ScriptableEnum public Sprite Icon = null; public Color Color = Color.white; public List Defeats = null; } }