using System; using UnityEngine; namespace Obvious.Soap.Example { [HelpURL("https://obvious-game.gitbook.io/soap/soap-core-assets/scriptable-subassets")] public class HealthPowerUp : MonoBehaviour { [SerializeField] private PlayerStats _playerStats; private void OnTriggerEnter(Collider other) { _playerStats.Health.Add(30); } } }