// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using UnityEngine; using NBC; namespace NBF { public struct LoadingShowParam { public int Style; public int StartProgress; public LoadingShowParam(int style, int startProgress) { StartProgress = startProgress; Style = style; } } public partial class LoadingPanel : UIPanel { public override string UIPackName => "Load"; public override string UIResName => "LoadingPanel"; public static readonly LoadingTask LoadingTask = new(); protected override void OnInit() { base.OnInit(); } protected override void OnShow() { base.OnShow(); Progress.value = 100; } protected override void OnHide() { base.OnHide(); } protected override void OnDestroy() { base.OnDestroy(); } } }