using UnityEngine; using System.Collections; using UnityEditor; public class LuxWaterVectorFourDrawer : MaterialPropertyDrawer { override public void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) { // Needed since Unity 2019 EditorGUIUtility.labelWidth = 0; Vector4 vec4value = prop.vectorValue; GUILayout.Space(-16); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(label); GUILayout.Space(-8); vec4value = EditorGUILayout.Vector4Field ("", vec4value); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); GUILayout.Space(-16); if (EditorGUI.EndChangeCheck ()) { prop.vectorValue = vec4value; } } //public override float GetPropertyHeight (MaterialProperty prop, string label, MaterialEditor editor) { // return base.GetPropertyHeight (prop, label, editor); //} }