using UnityEngine.InputSystem; namespace NBF.Setting { public class InputUseTorchSetting : KeyBoardOption { public override string Name => "InputUseTorch"; public override string Group => SettingsDef.Group.Keyboard; public override string Tab => SettingsDef.Tab.Keyboard; public override InputAction InputAction => InputManager.PlayerInputControl.Player.UseTorch; protected override void OnApply() { } } }