using UnityEngine.InputSystem; namespace NBF.Setting { public class InputChatSetting : KeyBoardOption { private int _defaultKey; public override string Name => "InputChat"; public override string Group => SettingsDef.Group.Keyboard; public override string Tab => SettingsDef.Tab.Keyboard; public override InputAction InputAction => InputManager.PlayerInputControl.Player.Chat; protected override void OnApply() { // PlayerInputControl.PlayerActions } } }