using System; using System.Collections; using System.Collections.Generic; using Fantasy; using NBC.Asset; using NBF.Utils; using Obi; using UnityEngine; using Object = UnityEngine.Object; namespace NBF { public class FRod : FHandItem { /// /// 可用的 /// public bool Usable { get; private set; } public RodAsset Asset; public FPlayer Player { get; protected set; } public ItemInfo ItemInfo; public FReel Reel; public FHook Hook; public FBobber Bobber; public FBait Bait; public FLure Lure; public FWeight Weight; // public FLine Line; /// /// 鱼线处理器 /// public FLineHandler lineHandler; public Transform GearRoot; // public FWaterDisplacement LureHookWaterDisplacement; [HideInInspector] public FFish currentFish; public RodRingNode[] rings; /// /// 线长度 /// public float lineLength; public float currentLineTension; public float linelenghtDiferent; public float currentLineStrenght; private void Awake() { Asset = GetComponent(); } public IEnumerator Destroy() { if (GearRoot != null) { Object.Destroy(GearRoot.gameObject); } yield return 1; } public IEnumerator InitRod(FPlayer player, ItemInfo itemInfo) { ItemInfo = itemInfo; Player = player; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; SceneSettings.Instance.GearNode.position = Player.transform.position; yield return 1; var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}"); obj.transform.SetParent(SceneSettings.Instance.GearNode); // obj.transform.localPosition = Vector3.zero; obj.transform.position = player.transform.position; obj.transform.rotation = player.transform.rotation; obj.transform.localScale = Vector3.one; GearRoot = obj.transform; var parent = GearRoot; List children = RoleModel.Instance.GetBindItems(itemInfo.Id); ItemInfo lineItemInfo = null; CreateFishingHandler(); // children.Sort(); foreach (var child in children) { var itemType = child.ConfigId.GetItemType(); if (itemType == ItemType.Reel) { Reel = child.Config.InstantiateAndComponent(Asset.ReelConnector, Vector3.zero, Quaternion.identity); Reel.SetItemInfo(child); } else if (itemType == ItemType.Bobber) { Bobber = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Bobber.SetItemInfo(child); } else if (itemType == ItemType.Hook) { Hook = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Hook.SetItemInfo(child); } else if (itemType == ItemType.Bait) { Bait = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Bait.SetItemInfo(child); } else if (itemType == ItemType.Lure) { Lure = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Lure.SetItemInfo(child); } else if (itemType == ItemType.Weight) { Weight = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Weight.SetItemInfo(child); } else if (itemType == ItemType.Line) { lineItemInfo = child; } } yield return 1; if (Reel) { Reel.reelingDrag = 0.699f; Reel.transform.SetParent(Asset.ReelConnector); Reel.transform.localPosition = Vector3.zero; Reel.transform.localEulerAngles = Vector3.zero; Reel.Init(player, this); } if (Bobber) { Bobber.Init(Player, this); } if (Hook) { Hook.Init(Player, this); // LureHookWaterDisplacement = Hook.GetComponent(); } if (Bait) { Bait.Init(Player, this); } if (Lure) { Lure.Init(Player, this); } if (Weight) { Weight.Init(Player, this); } yield return 2; //等待1帧 transform.SetParent(Player.ModelAsset.RodRoot); transform.localPosition = Vector3.zero; transform.rotation = Player.ModelAsset.RodRoot.rotation; Usable = true; } public void CreateFishingHandler() { if (lineHandler == null) { Debug.LogError("创建钓组====="); var rodType = (ItemSubType)ItemInfo.Config.Type; if (rodType == ItemSubType.RodTele) { CreateObiFishingLine(0); } else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo) { CreateObiFishingLine(1); } } } public void CreateObiFishingLine(int currentLineTypeIndex) { // if ((bool)Owner.Gears.Reel && !currentLineHandler) if (!lineHandler) { var indexNames = new[] { "FFishingLine_0", "FFishingLine_1" }; var path = $"Assets/ResRaw/Prefabs/{indexNames[currentLineTypeIndex]}.prefab"; //$"GameItemsPrefabs/Lines/{indexNames[currentLineTypeIndex]}"; var prefab = Assets.Load(path); // var toRodConnector = rodAsset.lineConnector.GetComponent(); GameObject obj = Instantiate(prefab, GearRoot.position, Quaternion.identity, GearRoot); lineHandler = obj.GetComponent(); // lineHandler.transform.SetParent(toRodConnector.transform); lineHandler.transform.position = Asset.lineConnector.position; lineHandler.LineConnector_0.target = Asset.lineConnector; //.GetComponent(); // lineHandler.toRodConnector.target = rodAsset.lineConnector; lineHandler.Rod = this; // lineHandler.startParticleAttachment.target = Asset.lineConnector; var obiSolver = lineHandler.GetComponent(); SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver); } } public void SetRing(RodRingAsset ringAsset) { if (Asset.rings == null || Asset.rings.Length < 1) return; var trans = ringAsset.rings; RodRingNode lastRingNode = null; List list = new List(); for (int i = 0; i < Asset.rings.Length; i++) { var ring = Asset.rings[i]; if (ring == null) { Log.Error($"ring is null,index={i}"); continue; } var lastName = ring.name.GetLastString(); foreach (var tran in trans) { var ringNode = tran.ring; var lastName2 = ringNode.name.GetLastString(); if (lastName != lastName2) continue; list.Add(tran); ringNode.SetParent(ring); ringNode.localPosition = Vector3.zero; ringNode.localRotation = Quaternion.identity; lastRingNode = tran; break; } } if (lastRingNode != null) { Asset.lineConnector = lastRingNode.point; } rings = list.ToArray(); } } }