// ╔════════════════════════════════════════════════════════════════╗ // ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║ // ║ Licensed under Unity Asset Store Terms of Service: ║ // ║ https://unity.com/legal/as-terms ║ // ║ Use permitted only in compliance with the License. ║ // ║ Distributed "AS IS", without warranty of any kind. ║ // ╚════════════════════════════════════════════════════════════════╝ #if UNITY_EDITOR #region using NWH.NUI; using NWH.DWP2.ShipController; using UnityEditor; using UnityEngine; #endregion namespace NWH.DWP2.WaterObjects { /// /// Property drawer for Rudder. /// [CustomPropertyDrawer(typeof(Rudder))] public class RudderDrawer : DWP2NUIPropertyDrawer { /// /// Draws property drawer for Rudder. /// public override bool OnNUI(Rect position, SerializedProperty property, GUIContent label) { if (!base.OnNUI(position, property, label)) { return false; } drawer.Field("name"); drawer.Field("rudderTransform"); drawer.Field("maxAngle"); drawer.Field("rotationSpeed"); drawer.Field("localRotationAxis"); drawer.EndSubsection(); drawer.EndProperty(); return true; } } } #endif