// using UnityEditor; // namespace ProceduralWorlds.GTS // { // public class GTSPostProcessAssets : AssetPostprocessor // { // private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) // { // GTSEditorUtility.ImportPipelinePackages(); // } // } // }