// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using UnityEngine; using NBC; namespace NBF { public partial class PreviewPanel : UIPanel { public GameObject Instance { get; private set; } public GameObject LoadModel(GameObject prefab) { Instance = Object.Instantiate(prefab); Debug.LogError($"预制体:{prefab.name} 实例={Instance}"); Model.SetModel(Instance); return Instance; } } }