// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#region
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
#endregion
namespace NWH.Common.Demo
{
///
/// Displays the name of the currently active main camera in a Text component.
/// Updates every 0.1 seconds.
///
[RequireComponent(typeof(Text))]
public class DemoCameraNameDisplay : MonoBehaviour
{
private Text cameraText;
private void Awake()
{
cameraText = GetComponent();
StartCoroutine(CameraNameCoroutine());
}
private IEnumerator CameraNameCoroutine()
{
while (true)
{
Camera cameraMain = Camera.main;
if (cameraMain != null)
{
cameraText.text = cameraMain.name;
}
else
{
cameraText.text = "[no main camera]";
}
yield return new WaitForSeconds(0.1f);
}
}
private void OnDestroy()
{
StopAllCoroutines();
}
}
}