%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 94a190627c291604fa2663e26d6cb787, type: 3} m_Name: Rivers m_EditorClassIdentifier: m_isSelected: 0 m_isActive: 1 m_spline: {fileID: 0} m_riverProfile: {fileID: 11400000, guid: 997ef9f7640a9d04291630ee12a657a5, type: 2} m_currentMaterial: {fileID: 0} m_seaLevel: 25 m_useGaiaSeaLevel: 1 m_startFlow: 0.2 m_vertexDistance: 3 m_bankOverstep: 1 m_splineSmoothing: 0.82 m_riverWidth: 20 m_capDistance: 15 m_endCapDistance: 0 m_addCollider: 1 m_shadowsCast: 0 m_shadowsReceive: 0 m_raycastTerrainOnly: 1 m_useWorldspaceTextureWidth: 0 m_worldspaceWidth: 15 m_tag: Untagged m_layer: 0 m_splitAtTerrains: 1 m_autoUpdateOnTerrainChange: 0 m_meshRenderer: {fileID: 0} m_bakedMeshes: []