using System; using UnityEngine; namespace KINEMATION.KAnimationCore.Runtime.Input { [Serializable] public struct BoolProperty { public string name; public bool defaultValue; } [Serializable] public struct IntProperty { public string name; public int defaultValue; } [Serializable] public struct FloatProperty { public string name; public float defaultValue; public float interpolationSpeed; } [Serializable] public struct VectorProperty { public string name; public Vector4 defaultValue; } }