using System.Collections; using System.Collections.Generic; using UnityEngine; namespace JBooth.MicroVerseCore { public class StampData { public Terrain terrain; public float RealHeight { get { return terrain.terrainData.heightmapScale.y * 2; } } public Matrix4x4 WorldToTerrainMatrix { get { return terrain.transform.worldToLocalMatrix; } } public Vector2 RealSize { get { return new Vector2( terrain.terrainData.heightmapScale.x * (terrain.terrainData.heightmapResolution), terrain.terrainData.heightmapScale.z * (terrain.terrainData.heightmapResolution)); } } public StampData(Terrain terrain) { this.terrain = terrain; } } }