using UnityEditor; using UnityEngine; #if USING_HDRP || USING_URP namespace JBooth.MicroVerseCore.Demo.TimeOfDay { [CustomEditor(typeof(TimeOfDay))] public class TimeOfDayEditor : LightAnchorEditor { private static GUIContent helpContent = new GUIContent("This is a wrapper for Unity's own Light Anchor class. The visuals depend on the render pipeline, your render end light settings." + "This script maps the transform to the directional light's transform. Otherwise Unity's Light Anchor needs to be a component inside the directional light." ); public override void OnInspectorGUI() { EditorGUILayout.HelpBox(helpContent.text, MessageType.Info); base.OnInspectorGUI(); } } } #endif