%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 10ede25ccd6fd4e8e98a828e1f7c552d, type: 3} m_Name: Crest Ocean System-Objects m_EditorClassIdentifier: contentType: 3 author: Rowlan packName: Crest Ocean System id: https://assetstore.unity.com/packages/tools/particles-effects/crest-ocean-system-hdrp-164158 previewGradient: {fileID: 0} contents: - prefab: {fileID: 5531698347510271790, guid: 7c79b72e7dc42d74086c88635d4747c0, type: 3} previewImage: {fileID: 2800000, guid: 42e43e17a65f1ed44acd331110a64fe2, type: 3} previewAsset: {fileID: 0} stamp: previewGradient: {fileID: 0} description: - prefab: {fileID: 4941083852886365508, guid: 4903026e7235a2141af1cde3cb869a9f, type: 3} previewImage: {fileID: 2800000, guid: 5848ed235e3a9534dbc4ec9e05959fb4, type: 3} previewAsset: {fileID: 0} stamp: previewGradient: {fileID: 0} description: Depth Cache for quick shoreline creation. Drag this on the Ocean gameobject in the hierarchy. Change layer to dedicated terrain layer instead of Default for performance reasons. Adjust the transform position to your terrain. Click "Populate Cache" for shoreline creation. See the Crest documentation for more information about shorelines.