using System; using System.Collections; using UnityEngine; using Obi; public class RuntimeRopeGeneratorUse : MonoBehaviour { public ObiCollider pendulum; RuntimeRopeGenerator rg; public IEnumerator Start() { rg = new RuntimeRopeGenerator(); // Create a rope: yield return rg.MakeRope(transform,Vector3.zero,1); // Add a pendulum (you should adjust the attachment point depending on your particular pendulum object) rg.AddPendulum(pendulum,Vector3.up*0.5f); } public void Update(){ if (Input.GetKey(KeyCode.W)){ rg.ChangeRopeLength(- Time.deltaTime); } if (Input.GetKey(KeyCode.S)){ rg.ChangeRopeLength( Time.deltaTime); } } }