/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/ using FairyGUI; using FairyGUI.Utils; using NBC; using System.Collections.Generic; namespace NBF { /// public partial class FishingPanel { public GObject this[string aKey] => ContentPane.GetChild(aKey); public override string UIPackName => "Fishing"; public override string UIResName => "FishingPanel"; [AutoFind(Name = "throwCtrl")] public Controller throwCtrl; [AutoFind(Name = "fishingState")] public Controller fishingState; [AutoFind(Name = "driveType")] public Controller driveType; [AutoFind(Name = "ThrowProgress")] public GProgressBar ThrowProgress; [AutoFind(Name = "TextFPS")] public GTextField TextFPS; [AutoFind(Name = "TextTime")] public GLabel TextTime; [AutoFind(Name = "FishingState")] public FishingStateInfo FishingState; [AutoFind(Name = "Interactive")] public InteractiveTag Interactive; [AutoFind(Name = "OperationTips")] public GList OperationTips; [AutoFind(Name = "Team")] public FishingTeam Team; public override string[] GetDependPackages(){ return new string[] {"Common"}; } public static void Show(object param = null){ App.UI.OpenUI(param); } public static void Hide(){ App.UI.HideUI(); } public static void Del(){ App.UI.DestroyUI(); } } }