/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
///
public partial class FishingPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Fishing";
public override string UIResName => "FishingPanel";
[AutoFind(Name = "throwCtrl")]
public Controller throwCtrl;
[AutoFind(Name = "fishingState")]
public Controller fishingState;
[AutoFind(Name = "driveType")]
public Controller driveType;
[AutoFind(Name = "ThrowProgress")]
public GProgressBar ThrowProgress;
[AutoFind(Name = "TextFPS")]
public GTextField TextFPS;
[AutoFind(Name = "TextTime")]
public GLabel TextTime;
[AutoFind(Name = "FishingState")]
public FishingStateInfo FishingState;
[AutoFind(Name = "Interactive")]
public InteractiveTag Interactive;
[AutoFind(Name = "OperationTips")]
public GList OperationTips;
[AutoFind(Name = "Team")]
public FishingTeam Team;
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
public static void Show(object param = null){ App.UI.OpenUI(param); }
public static void Hide(){ App.UI.HideUI(); }
public static void Del(){ App.UI.DestroyUI(); }
}
}