using System; using UnityEngine; namespace NBF { [TableName("gameLines")] public partial class LineConfig : ConfigGearBase { protected override string ModelRoot => "GameItemsPrefabs/"; public enum Type { Mono = 0, Braid = 1, Fluro = 2 } public Type type; public int length = 125; public float strength = 1f; public float size = 0.12f; public int Level = 1; } }