using UnityEngine; using UnityEngine.EventSystems; namespace CC { public class SetCursor : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public Texture2D cursorTexture; public void OnPointerEnter(PointerEventData eventData) { Cursor_Manager.instance.setCursor(cursorTexture); } public void OnPointerExit(PointerEventData eventData) { Cursor_Manager.instance.setDefaultCursor(); } } }