using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cursors : MonoBehaviour { public Texture2D handCursor, grabCursor, clickCursor; public void ActivateHandCursor() { Cursor.SetCursor(handCursor, Vector2.zero, CursorMode.Auto); } public void ActivateGrabCursor() { Cursor.SetCursor(grabCursor, Vector2.zero, CursorMode.Auto); } public void ActivateClickCursor() { Cursor.SetCursor(clickCursor, Vector2.zero, CursorMode.Auto); } public void DeactivateCursors() { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); } }