using System.Collections; using System.Collections.Generic; using UnityEngine; public class TreeController : MonoBehaviour { public Camera _camera; public void Update() { if (Input.GetButton("Fire1")) { this.transform.Rotate(0, Input.GetAxis("Mouse X"), 0); } if (Input.GetMouseButton(1) || Input.GetMouseButton(2)) { _camera.transform.Translate(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"), 0); } if (Input.GetAxis("Mouse ScrollWheel") < 0) { _camera.transform.Translate(0, 0, -5); } if (Input.GetAxis("Mouse ScrollWheel") > 0) { _camera.transform.Translate(0, 0, 5); } } }